Upgrading Cybernetics in Star Wars: Shards | World Anvil

Upgrading Cybernetics

posted by Chris on August 03, 2013
When upgrading a particular cybernetic component, the player must roll their Cybernetics Repair skill. The difficulty is set by the Game Master based on the given special ability being added.   The special ability, skill bonus, etc being added may only be one that can be performed by that component. For example, a cyberhand may be upgraded with a 1 or more point bonus to Security, or a specific type of repair such as droid repair, or blaster repair.   The maximum number of bonuses that can be added is the number in front of the “D” for the associated attribute of the skill receiving the bonus. For example, if a character wanted to upgrade a cyberhand to allow them to be better at droid repair, and they already have a 4D in Technical, the cyberhand may by upgraded to a maximum of +4 (if the player succeeds in the Cybernetics repair roll).   Note that if a character only has one cybernetic component (such as one cyberhand, arm, eye or ear) and the skill the desired upgrade is for a skill that requires more than one of that type of cybernetic part to perform, the maximum is 1/2 the number in front of the “D” for the associated attribute of the skill receiving the bonus.   If the upgrade is adding a weapon to a cybernetic part, such as retractable blades to a cybernetic hand, the “skill bonus” is the damage the weapon can do. The maximum damage that the part can structurally handle is number in front of the “D” for Strength for physical weapons (like knives) or melee type attacks, or Dexterity for ranged weapons.   The number of available upgrade slots in a given component vary as to the type. Here are some examples:   Human or Humanoid Hand (just the hand is replaced, not the whole arm): One upgrade slot per digit, and one in the palm or wrist for a total of 6.   Arm (this is the hand and arm but not the shoulder): One upgrade slot per digit, and one in the palm or wrist, one in the forearm for a total of 7.   Foot (foot and ankle, not the leg): one non-weapon upgrade slot and one weapon upgrade slot.   Lower Leg (replaces foot, ankle, lower leg and knee): one non-weapon upgrade slot and one weapon upgrade slot and one general upgrade slot for the lower leg.   Eye: Two non-weapon upgrade slots. If a weapon it will take both slots and require approval.   Tail/Tentacle: One non-weapon slot and one weapon upgrade slot.

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