Sniper
You're trained in the art of long-distance and anti-personnel shooting.
Sniper
Prerequisites: Base Attack Bonus +6, Aimed Shot, & Far Shot
- Benefit: Once per Encounter, when using the Far Shot or Aimed Shot feat, you may spend a Swift Action to make your attack a Heavy Attack. You also gain a +3 insight bonus on all attack rolls made; from Cover, from Prone, or while Braced.
Improved Sniper
Prerequisites: Base Attack Bonus +12, Aimed Shot, Far Shot, & Sniper
- Benefit: Once per Encounter, when using the Far Shot or Aimed Shot feat, you may spend three Free Actions to make your attack a Heavy Attack or spend a Swift Action to make your attack an Improved Heavy Attack. You also gain a +3 insight bonus and Advantage on all attack rolls made; from Cover, from Prone, or while Braced.
Master Sniper
Prerequisites: Base Attack Bonus +18, Aimed Shot, Far Shot, & Improved Sniper
- Benefit: Once per Encounter + (a number of times equal to your Dexterity Modifier), when using the Far Shot or Aimed Shot feat, you may spend two Free Actions to make your attack a Heavy Attack, spend three Free Actions to make your attack a Improved Heavy Attack, or spend a Swift Action to make your attack an Master Heavy Attack. You also gain a +6 insight bonus and Advantage on all attack rolls made; from Cover, from Prone, or while Braced.
Perfect Sniper
Prerequisites: Base Attack Bonus +20, Aimed Shot, Far Shot, Master Sniper, & Commando Training
- Benefit: Once per Encounter + (a number of times equal to your Dexterity Modifier), when using any ranged attack combat feat, you may spend two Free Actions to make your attack a Heavy Attack , spend three Free Actions to make your attack a Improved Heavy Attack, or spend a Swift Action to make your attack an Master Heavy Attack. You also gain a +10 insight bonus and Advantage on all attack rolls made; from Cover, from Prone, or while Braced.
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