Cover
Creatures and terrain features can provide a variety of Cover against attacks. To determine whether an opponent has Cover of any kind, choose one corner or side of the attacker's square. If the line from this location passes over or through a barrier, object, or obstruction of any kind, the target has Cover. The following list will allow you to determine the type of Cover they have.
Partial Cover
Partial Cover is provided by obstructions that do not provide adequate protection but are still better than nothing. A character with Partial Cover gains a +2 cover bonus to their General & Reflex Defense.
Low Objects
Low Objects provide Cover to creatures in those squares. However, the attacker ignores Low Objects in its Fighting Space and adjacent squares. Low Objects in the attacker's space and adjacent squares don't provide Cover to opponents; essentially, the attacker shoots over them.
Improved Cover
Improved Cover is provided by things like chest-high walls, barrier skirts, or other objects medium objects, where an accurate attacker may still target portions of the target's body. A character with Improved Cover gains a +5 cover bonus to General & Reflex Defense.
Full Cover
Full Cover is provided by larger to huge-size objects that protect and cover most of the target's body, like leaning around a corner to shoot or shooting at a target through a narrow window. A character with Full Cover gains a +5 cover bonus General & Reflex Defenses and imposes Disadvantage on all attacks against them.
- Furthermore, Full Cover provides a +5 bonus on Stealth checks and +10 on Sleight of Hand checks, but also allows you to spend a Swift Action to Brace your Ranged Weapon.
However, if you attack from Full Cover your cover bonus is reduced to +7 (no Advantage) until the start of your next turn, and you will receive a -5 Penalty to your Attack Roll.
- You may break your Full Cover and reduce it to Improved Cover to ignore the Attack Roll penalty.
The GM may impose further penalties or restrictions to attacks depending on the details of the Full Cover. For example, to strike effectively through a port hole, you need to use a long thrusting weapon, such as a Lightsaber. A Vibro-Axe just isn't going to get through a narrow slit.
Total Cover
If you don't have a Line of Sight to your target (for instance, if they are completely behind a high wall), they are considered to have Total Cover from you. You can't attack a target that has Total Cover. If the target or yourself would like to maintain Total Cover but still attack they may still Blind-Fire into an Area.
Additional Cover Rules
Big Creatures
Any creature with a Fighting Space larger than 1 square determines Cover against melee attacks slightly differently than smaller creatures. Such a creature can choose any square that it occupies to determine whether an opponent has Cover against melee attacks.
- Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine whether it has Cover against you.
Soft Cover
Soft Cover is a Cover descriptor if the Cover a character has is being provided by another creature or Droid.
Cover and Attacks of Opportunity
You can't make an Attack of Opportunity against an opponent with any type of Cover relative to you.
Cover and Stealth Checks
You can use any type of Cover to make a Stealth check. Without Cover, you usually need Concealment to make a Stealth check.
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