Shake It Off

Shake it Off

Prerequisites: Constitution Score: 13 & trained in Endurance skill.

  • Benefit: Once per encounter, you can spend two Swift Action to move +2 up the Condition Track; this can also remove Persistent movements.

Improve Shake It Off

Prerequisites: Constitution 15, trained in Endurance skill, & Shake it Off

  • Benefit: Once per encounter, when you use Shake it Off, you may make an Endurance check and choose one of the following Actions:
  • DC 10: Gain Temporary Hit Points equal to your Damage Threshold.
  • DC 15: Until the start of your next turn, when you take Damage above your Threshold, you don't move down the Condition Track.
  • DC 20: Until the end of the Encounter, when inflicted with a Character State or a Devastating Injury, you may make an Endurance check DC: 20 to avoid taking the State or Injury.
  • DC 25: Until the end of the Encounter, when you take Massive or Catastrophic Damage, you may reduce the DC of your Endurance check by half.

Master Shake It Off

Prerequisites: Constitution 17, trained in Endurance skill, & Improved Shake it Off

  • Benefit: Once per encounter, you can spend a Swift Action to move +3 up the Condition Track; this can also remove Persistent movements. You may choose two effects from Improved Shake It Off if you meet the DC for them.


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