Massive Damage
For Damage to qualify for Massive Damage, a creature must take one-half of their total Hit-Points in Damage from a single attack. When a creature takes Massive Damage they must make an Endurance check, DC: Damage Taken.
- If the result of the check meets or exceeds the DC, the character takes the damage as normal.
- If they fail the check, the character receives a Devastating Injury (rolled with 2d20s) and adds one-half of the Damage to the roll's modifier.
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