Acrobatic Counter

You've learned how to combine your acrobatic abilities with your offensive capabilities to create openings on the battlefield no other could find.

Acrobatic Counter

Prerequisite: Dodge & Trained in Acrobatics

  • Benefit: If you succeed in Acrobatics check to, Tumble in order to avoid an Attack, you gain a +3 Circumstance bonus on the next roll against that Target.

Special note: The check must occur before the start of your next turn.

Improved Acrobatic Counter

Prerequisites: Dodge, Base Attack Bonus: +6, Trained in Acrobatics, & Acrobatic Counter

  • Benefit: If you succeed in Acrobatics check to, Tumble in order to avoid an Attack, you gain a +5 Circumstance bonus on the next roll against that Target, or as a Reaction, you may impose the Flat-Footed condition on your Target until the start of their next turn.

Special note: The check must occur before the start of your next turn.

Master Acrobatic Counter

Prerequisites: Dodge, Base Attack Bonus: +12, Trained in Acrobatics, & Improved Acrobatic Counter

  • Benefit: If you succeed in Acrobatics check to, Tumble in order to avoid an Attack, you gain a +5 Circumstance bonus with Advantage on the next roll against that Target; as a Reaction, you may impose the Off Balance condition on your Target until the start of their next turn; or you may make an Attack of Opportunity with a Flanking bonus.

Special note: The check must occur before the start of your next turn.

Perfect Acrobatic Counter

Prerequisites: Dodge, Base Attack Bonus: +18, Trained in Acrobatics, Master Acrobatic Counter, & Commando Training

  • Benefit: If you succeed in Acrobatics check to, Tumble in order to avoid an Attack, you gain a +5 Circumstance bonus with Double Advantage on the next roll against that Target; as a Reaction, you may impose the Reeling condition on your Target until the end of their next turn; or you may make an Normal or Special Attack with a Flanking bonus.

Special note: The check must occur before the start of your next turn.


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