Acrobatic Counter
You've learned how to combine your acrobatic abilities with your offensive capabilities to create openings on the battlefield no other could find.
Acrobatic Counter
Prerequisite: Dodge & Trained in Acrobatics
- Benefit: If you succeed in Acrobatics check to, Tumble in order to avoid an Attack, you gain a +3 Circumstance bonus on the next roll against that Target.
Special note: The check must occur before the start of your next turn.
Improved Acrobatic Counter
Prerequisites: Dodge, Base Attack Bonus: +6, Trained in Acrobatics, & Acrobatic Counter
- Benefit: If you succeed in Acrobatics check to, Tumble in order to avoid an Attack, you gain a +5 Circumstance bonus on the next roll against that Target, or as a Reaction, you may impose the Flat-Footed condition on your Target until the start of their next turn.
Special note: The check must occur before the start of your next turn.
Master Acrobatic Counter
Prerequisites: Dodge, Base Attack Bonus: +12, Trained in Acrobatics, & Improved Acrobatic Counter
- Benefit: If you succeed in Acrobatics check to, Tumble in order to avoid an Attack, you gain a +5 Circumstance bonus with Advantage on the next roll against that Target; as a Reaction, you may impose the Off Balance condition on your Target until the start of their next turn; or you may make an Attack of Opportunity with a Flanking bonus.
Special note: The check must occur before the start of your next turn.
Perfect Acrobatic Counter
Prerequisites: Dodge, Base Attack Bonus: +18, Trained in Acrobatics, Master Acrobatic Counter, & Commando Training
- Benefit: If you succeed in Acrobatics check to, Tumble in order to avoid an Attack, you gain a +5 Circumstance bonus with Double Advantage on the next roll against that Target; as a Reaction, you may impose the Reeling condition on your Target until the end of their next turn; or you may make an Normal or Special Attack with a Flanking bonus.
Special note: The check must occur before the start of your next turn.
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