Dodge

Your sharp reflexes and flexibility can get you out of danger.

Dodge

Prerequisites: Combat Reflexes, Fleet-Footed, Mobility, & Trained in Acrobatics.

  • Benefit: Once per Round, when targeted for a Ranged attack roll, you may make an Acrobatics check to oppose the target's attack roll. If the result of your check meets or exceeds their attack roll, you negate the attack and, as a reaction, make a 5-foot step.

Special: You cannot use this feat while Flat-Footed or while wearing Armor.

Improved Dodge

Prerequisites: Combat Reflexes, Fleet-Footed, Mobility, Trained in Acrobatics, & Dodge.

  • Benefit: Once per Round, when targeted for any attack roll, you may make an Acrobatics check to oppose the target's attack roll. If the result of your check meets or exceeds their attack roll, you negate the attack and, as a reaction, make a 5-foot step. The Dodge feat counts as 1 use.

Special: You cannot use this attack while Flat-Footed or while wearing Armor.

Master Dodge

Prerequisites: Combat Reflexes, Fleet-Footed, Mobility, Trained in Acrobatics, & Improved Dodge.

  • Benefit: Once per Round, when targeted for any attack roll you may make an Acrobatics check to oppose the target's attack roll. If the result of your check meets or exceeds their attack roll you dodge the attack and, as a reaction, make a 5-foot step. If your result fails to meet their attack roll you only take half damage. You may take this feat multiple times, each time you do, you gain an additional use of the feat per round. The Dodge and Improved Dodge feats count as 2 uses.

Special: You cannot use this attack while Flat-Footed or while wearing Armor.

Perfect Dodge

Prerequisites: Combat Reflexes, Fleet-Footed, Mobility, Trained in Acrobatics, Master Dodge, & Combat Mastery

  • Benefit: Once per Round + (your Dexterity modifier + number Master Dodge uses), when targeted for any attack roll you may make an Acrobatics check to oppose the target's attack roll (treat your opponent's attack roll as though it were 5 points lower). If the result of your check meets or exceeds their attack roll you dodge the attack and, as a reaction, make a 5-foot step. If your result fails to meet their attack roll you only take half damage.

Special: You can use this feat while Flat-Footed but not while wearing Armor.


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