Specialist: Scout

Recruit DC: 20 Retainer: 250 gp Wage: 15 gp/day   While this NPC is an active, unwounded member of your crew or organisation, once per facility or bastion turn you may task them to scout a location nearby. This may be a small area of forest, a building within a city, or a small asteroid field in wildspace. The DM makes a d20 roll with a modifier of the Scout's proficiency bonus. The DM will determine the difficulty of the scouting and the outcome. A critical success will generally result in secret information about the location being revealed, but conversely the DM may judge that a critical success is not an automatic success when sending a scout - there are some places that are considered impregnable outside of magical means.   Employing and using a scout may cause difficulty with local authorities and organisations, and is generally considered suspicious at worst, or odd at best.   Proficiencies: Acrobatics or Athletics, Insight, Perception, Stealth

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