Scro

  “My people are impatient - I shall teach them patience.
  My people are cowards - I shall teach them courage.
  My people think only of today - I shall teach them to think of tomorrow.
  My people lust for elven blood - this requires no teaching."
  Early Sayings of Dukagsh
  The Scro were a major spacefaring species from the Spelljammer campaign setting before the shattering of the spheres, and can be selected as a player character species.  
Overview
"The admirals of all other fleets now at war with the elves were doing what had to be done, following the words and plans of the Almighty Dukagsh, the Scro Father. Only by uniting all humanoids into the War of Revenge could the elves be driven from wildspace like sparrows in the claws of a gale."   The scro are a highly militaristic and violent goblinoid species that are descended from orcish survivors of the first Unhuman War. After decades of careful preparation and planning, the scro finally began the opening stages of their long awaited War of Revenge, and by the time the Imperial Elven Navy took note of their incursion into the Known Spheres, the scro had already conquered two crystal spheres, cleansing them both of any elven presence, and had begun their invasion of a third.   In an effort to bolster their forces, the scro actively recruited mercenaries and malcontents from all speciess, especially among the various goblinoid speciess. The scro promised them power and dominion over the Known Worlds, and in exchange they swore fealty and recognise scro rulership (and pay their tribute on time).   No spacefaring nation or organization officially allied with the scro, though many individuals throughout wildspace worked for them. In addition, several spacefaring nations agreed to remain neutral should the goblinoids and elves go to war.   The Shattering of the Spheres brought a sudden end to the Second Unhuman War, devastating the scro fleets. Those few scro that remain are the descendants of, or perhaps the venerable elders of, a species who feels their dominion was stolen out from under them.  
Description
“Thanks."
  A scro general accepting a surrendering elven commander's sword, just before using the same weapon to kill the commander and his surviving troops.
  The scro resemble musclebound orcs, but are larger, stronger, and far more intelligent. They average 6-feet in height, with long, sharp teeth. Their canine teeth are often filed to a point and inscribed with various totemic symbols and inset with tiny gems. Their skin tone varies in color from jet black to burnt orange, with various shades of grey, tan, and green in between (and, rarely, albino white). Their eyes have a phosphorescent glow which can be seen in dim light.   Scro, like their orcish forbearers, can see up to 60 feet in darkness. However, they are less sensitive to daylight than orcs, and function normally in bright light. The scro live for an average of 80 years.   The scro speak an archaic version of orcish, and many are also fluent in elvish: this is because their code urges them to learn the tongue of their ancient enemy - so that when the time comes to slaughter the elven people, the scro can tell their victims, in their own tongue, who is doing this to them. Some can also speak the common trade tongue, though the language isn't widespread.   Scro are usually armed to the teeth and fully armored. They typically wear well oiled, well maintained studded leather, with each stud filed to a sharp point. The leather is always dyed jet black, though the studs may be painted different colors. Officers may wear heavier armor, particularly chain mail and splint mail, and often complete their wardrobe with a night-blue cloak. Scro do not carry standards, but individual warriors may wear an insignia identifying their tribe, either as a shoulder patch or on the left side of the chest.  
Notable Scro
  • - Dukagsh was the first Almighty Leader and founder of the scro species.
  • Allmighty Leader and Grand Admiral Korgesh was the grand strategist who directed the Second Unhuman War. He spent many years studying the forces of the IEN in the core spheres surrounding the great sargasso, undercover as an orc pirate. He personally oversaw the deployment of the Witchlight Marauder that destroyed the ground forces of Krynn, concerned the dragon armies of both Paladine and Takhisis would interfere with the war. His mantis flagship, the Fist of Dukgash, was lost with the overwhelming majority of srco forces during the shattering. He was a cleric of war whose power was approaching ascendancy.
  • Captain Bazeev led a goblin raiding party that captured the Thoric tradesman Zakal's Folly in the Astromundi Cluster.
  • General Grimnosh was the commander of the Sky Shark battalion and captain of the dinotherium Elfsbane.
  • Fleet Admiral Halker was the commander of the Tarantula Fleet and captain of the ogre mammoth Thundertusk. He would later form an alliance with the undead wizard Skarkesh to capture Teldin Moore, the Cloakmaster.
  • Krak was the baymaster stationed in the forward docking bay onboard Gamaro Base in Moragspace.
  • Morkitar was a powerful scro warpriest who was stationed onboard Gamaro Base in Moragspace. He would later lead the expedition to recover the witchlight key hidden in Shadowspace.
  • Ruk'kahn, the "Great King", was the commander of a goblinoid armada in the Astromundi Cluster.
  • Commander Urkutz was a Fleet Control officer in charge of issuing mercenary contracts onboard Gamaro Base in Moragspace.
  • General Vorr was second-in-command of the Tarantula Fleet who led the ground forces in the conquest of the elven planet Spiral. He would later lead the forces in pursuit of Teldin Moore, the Cloakmaster.
  • Captain Wrackblood was a scro officer from Gamaro Base in Moragspace who was charged with chartering mercenaries for the coming war effort.
Scro Traits
Creature Type: Humanoid   Size: Medium (about 5-7 ½ feet tall)   Speed: 30 feet   As a Scro, you have these special traits.   Darkvision. You have Darkvision with a range of 60 feet.   Fear Nothing. You have Advantage on saving throws you make to avoid or end the Frightened condition.   Fight to the Death. When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 Hit Point instead. Once you use this trait, you can’t do so again until you finish a Long Rest.   Fury of the Goblinoids. Whenever you kill an elf, you gain Heroic Inspiration. Elves that are aware of your species’ history react poorly to you, whenever you begin a social encounter with an elf that knows of the Unhuman Wars, you default to indifferent reactions rather than friendly, and hostile reactions rather than indifferent.   Survival of the Fittest. You have proficiency in the Intimidation or Survival skill.   Trained from Birth for War. You have proficiency with all martial weapons and armour.

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