Prerequisite: Level 11, base cost 2,500 gp.
Facility Rating: 1 (Minimal, 2 Squares)
Supply: 1 Worship
Action: Harvest (crew member with loyalty 10+ and Religion proficiency, or character with Religion proficiency)
This vault holds sacred objects.
Crew Access
While your vessel has an active Reliquary, your
Sick Bay can treat Celestial and Fiend creatures, and you can recruit crew with the Celestial or Fiend creature type.
Harvest Options
When you use the Harvest Action with this facility, choose one of the following options:
Harvest: Reliquary Charm. You gain a magical Charm (see “Supernatural Gifts” in chapter 3 of the Dungeon Masters Guide) that lasts for 10 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components.
Harvest: Talisman. You gain a talisman. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. You can use this talisman in place of one spell’s Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman is consumed. The harvested items are placed in your cargo.
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