Prerequisite: Level 11, base cost 1,500 gp.
Facility Rating: 1 (Minimal, 2 Squares)
Supply: None
Action: Empower
A Meditation Chamber is a relaxing space that helps align one’s mind, body, and spirit.
Empower Options
When you use the Empower Action with this facility, choose one of the following options:
Empower: Inner Peace. The next time you roll for a Vessel Facility Event, you can roll twice and choose either result.
Empower: Fortify Self. You gain Advantage on two kinds of saving throws for the duration of the next Vessel Facility Turn, determined randomly by rolling on the table below. If you have at least 3 levels of the Monk class you may select one option instead of rolling. Reroll if you get a duplicate result.
Empower: Rebuild Character. You must have permission from the DM to perform this action. Rebuild your character in discussion with the DM. This may be simple (such as swapping one origin feat for another), or as complicated as the DM allows (such as changing a characters species, background, and classes). Describe to your DM why you want to make the proposed change(s), and how it fits the character.
The DM must approve all changes, and is encouraged to limit use of this action by any single player as much as possible. It should not be used for a tactical or gameplay advantage, but is intended to be used to refine or evolve a character (such as changing from one subclass to another, going back to basics and altering choices made while levelling, and so on).
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