House Emberscar Organization in Spheres | World Anvil
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House Emberscar

House Emberscar is one of the Great Houses of the Azi Empire, tasked with overseeing an important part of the imperial infrastructure. In the case of Emberscar, they head the nation's military. They are responsible for training new recruits, crafting their equipment and overseeing their deployment.   Politically, House Emberscar strongly leans towards expansionism, having already formulated a list of potential spheres and ideas for how to approach their conquest. They are also a strong voice for non-dragons in the empire, as they believe they can only benefit from taking in the best traits of the cultures and species they conquer.

Structure

Captain: Responsible for training and commanding specific groups of troops. Each captain usually specialises in a specific field.   Darkwing: Personal agents of Dreadwing, with the authority to speak on his behalf.   Dirgesinger: Combat bards who use the power of their music to demoralize enemies and bolster allies, the former being the focus and the latter a bonus.   Dread Flames: A squadron of elite dragons trained by the Master of the House, Dreadwing, himself. They are masters of both stealth and terror.

Culture

House Emberscar embody the martial power of the Azi Empire and its desire for conquest. They are usually among the first to suggest annexing territories and spreading the rule of the empire by fire and claw. Emphasis in the house is put on endurance, the ability to take whatever life throws at you and survive it. All members proudly show off their scars as proof that they have overcome adversity.   Despite their expansionistic tendencies, they are also one of the houses most open to the idea of elevating non-dragons to positions of power. Many of the houses' captains are non-dragons who have genuinly impressed the leaders of the house and been given the rank as a sign of respect.

Public Agenda

House Emberscar supports the overall goals of the Azi Empire and acts to achieve its military goals.

Assets

House Emberscar controls the army of the Azi Empire and thus the power to field a formidable fighting force, including not only a significant number of dragons, but also powerful individuals from other races. Beyond the recourses allocated to them from the empire itself, House Emberscar has also itself accumulated a vast amount of riches over its members' long lives.

History

The story of House Emberscar starts with the dragon Driaokvalxioneeka, known to many Arnyekfoldians as Dreadwing. Having subjugated a number of other dragons and intimidated them into servitude, in 1273 AIT he took the name Emberscar and declared those who served under him as being part of Clan Emberscar.   In 1332 AIT, the dragon Hirzioniiakenxaen, also known as Hooktail, journeyed out from her home sphere of Crounereaume, seeking adventure. Hearing of the dark and dangerous lands of Arnyekfold, she managed to find her way there. Looking for a worthy challenge, she heard of the great dragon Dreadwing and immediately set out to challenge him.   In 1333 AIT, Hooktail found and challenged Dreadwing to a battle. The exact outcome of their fight is unknown to any but them and some of their most trusted associates. What is known as that both where severely mangled and impressed by the outcome, which blossomed into a romance.   In 1782 AIT, a most peculiar guest arrived in their territories, a demi dragon named Iraynjadry. He had founded the beginning of a dragon nation and had heard of Dreadwing's success in getting multiple dragons under his employ. Iraynjadry therefore wished to negotiate for him joining the Azi Empire. Dreadwing, intruiged by the potential, agreed with very few stipulations, accepting a subordinate role that played more to his own strengths. Thus the Emberscar Clan became House Emberscar and was given the responsibility of handling all matters military.   In 2352, the Azi Empire launched its largest military campaign yet, invading the sphere of Haritangala. The justification for the invasion was Haritangala's rich resources, which the native tsuchigumo, being somewhat isolationist, neither developed nor traded. Thus, it would be better of the Azi Empire took over so that the natural ressources could be used responsible. This lead to the seven year War of Burning Silk, which ended decisively at the capital city of Komure, when the tsuchigumo's prayers for aid called down an avatar of the Storm Weaver, Odin. The avatar faced the invaders and in single combat defeated Hooktail, who was leading the invasion, gravely wounding her in the process. This broke the offensive and the dragons were soon after pushed out of the sphere, ending the Azi Empire's military operations on the sphere.   In 2699 AIT, Dreadwing and Hooktail had their first kid, soon to be followed by others.

Demography and Population

House Emberscar consist of a notable amount of dragon, but because of their geenral openess, has a truly varied number of races serving under their banner.

Territories

House Emberscar rules a number of military installations across the Azi Empire, the most prominent being Castle Emberscar, a fortress of considerable size, which serves as the headquarters.

Military

Being the military arm of the Azi Empire, House Emberscar posess considerable military might. All recruits undergo rigorous training meant to harden their body and steel their resolve, a process that often leaves even their dragons with their very first scars to show off.   On the battlefield, House Emberscar wages war not just on the enemy positions, but also their morale. Various terror tactics, such as stealth attacks, the kidnapping of commanding officers, magic and so on, are used to terrorize the enemy into surrendering. SHould that fail, powerful but coordinated attacks are used to rend the enemy's assets asunder.   While great discipline is demanded in the field, members of House Emberscar are known to be quite rowdy in their off time, blowing off steam with arena fights, great feasts and massive games hosted by the house. Longer festivals often completely devolve into raw, primal debauchery, which is fully accepted by the house's leadership.

Technological Level

House Emberscar matches the Azi Empire on that account.

Religion

House Emberscar mirrors the Azi Empire in religious disposition.

Foreign Relations

For the most part, House Emberscar mirrors the Azi Empire on foreign relations. It should be noted that Hooktail maintain strong ties to her home sphere and has been very insistent that the Sovereignities of Crounereaume are exemplary in their ability to function and hsould not be considered for annexation.   The house also maintain strong ties to Megatropolis, as Kizzionovalexzta 'Kindeyes' Emberscar is a board member of the Parasol Corporation there.

Agriculture & Industry

House Emberscar produces much of its own equipment, from armour to weaponry. Their ties to the Parasol Corporation also allows them to import unusual items, such as combat stimulants.

Trade & Transport

House Emberscar uses much of the infrastructure of the Azi Empire, though they posess a number of vessels for military purposes.

Education

Soliders in House Emberscar are trained by their captains and the occasional specialist brought in from outside the house.

Infrastructure

House Emberscar relies upon the infrastructure of the Alhazine.

The Proof is in the Scars

Founding Date
1273 AIT
Type
Political, Faction / Party
Alternative Names
The Emberscar Family, Clan Emberscar
Training Level
Professional
Veterancy Level
Decorated/Honored
Demonym
Emberscar
Government System
Oligarchy
Economic System
Palace economy
Currency
House Emberscar uses the same currency as the Azi Empire
Major Exports
With allies of the empire, House Embercar sometimes loan out their forces in a mercenary fashion. They also sell scales to approved partners, something that earns them a lot of extra income, as due to their training, Emberscar dragons develop hardier than average scales.
Major Imports
Their ties to the Parasol Corporation allows them to import unusual items, such as combat stimulants.
Legislative Body
Outside of the directives decided by the Azi Empire as a whole, Dreadwing and Hooktail together decide how the House is run.
Judicial Body
In cases of internal matters, disciplinary actions is decided by the captains. More serious matters are brought before Dreadwing and Hooktail themselves. In cases where the laws of the empire as been broken, the House defers to the system set up by the Azi Empire.
Executive Body
Anyone in command is considered responsible for enforcing order among their subordinates.
Parent Organization
Official Languages
Related Species

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