Eris Species in Spacial Tangent | World Anvil

Eris

Overview

  The Eris of Aglis are numerous on the planet's surface and life rich moons, their skin ranges from a pale aqua color to the darkest of greens often with either red, green or blue eyes that often have a slight glow. Their hair/fin colors range from black to browns and in extreme cases luminescent blues.   The rich damp environment of their homeworld has caused them to evolve in such a way that they can breathe underwater and even plunge into its depths to a certain degree. This has the downside however that an arid environment is very lethal to an Eris.   At first glance it would seem the Eris lack males, the entire species consisting of rather feminine looking creatures. Perhaps them males of the species died out long ago or the concept of gender never really existed.

Basic Information

Anatomy

The Eris are a bipedal species standing between 6' and 8' on average, they typically have two arms and two legs, and fins extending from their limbs and their head. Their skin is smooth to the touch. Skeletal observation suggests that the Eris once had a tailfin but this no longer seems to be the case.

Genetics and Reproduction

Eris have been known to shift biologically based on the need. All Eris would be considered female if the designation existed to them, some shifting to what would be called male for the purposes of reproduction. This process takes a few months to complete and revert back after the fact.

Growth Rate & Stages

An Eris will typically reach adulthood by age 20. By age 40 growth and brain development has stopped.

Ecology and Habitats

The best habitat for an Eris is a heavily wet one, terran and aquatic worlds are the best suited for colonization while desert worlds are very lethal without protection and a water source.

Dietary Needs and Habits

The Eris are omnivores and are able to obtain and farm food in both Terran and underwater environments. With such a wide area above and below the seas of their homeworld populations had exploded in the last millennia.   
Today most is not all of the farming done is automated with some Eris overseeing the the drones and mechanical equipment. (Example shown, a rural Eris farm with a few families overseeing the automated farming pools.)
by Anno 2070

Biological Cycle

Some Eris have been known to change color based on the season, though this is typically rare.  Eris hair/fins grow over time and are able to be trimmed without causing pain, most Eris style their fins, some even applying bioluminescent dyes.  Most will live around 200 years without cybernetic enhancements however the use of cybernetics are heavily used within their culture, it is not uncommon to meet an Eris that has lived past 200 years of age.  Colder climates seem to cause an Eris to slow down and to be less energetic.

Additional Information

Facial characteristics

Eris tend to have longer ears that often are finned, their 'hair' also seem to be a long fin but unlike common fins these seem to grow like standard hair. This can then be styled in many different forms.

Perception and Sensory Capabilities

The Eris are capable of touch, sight, smell, hearing, taste. They are able to possess extra sensory abilities like telepathy and telekinesis though most require cybernetics to be usable on any meaningful manner.   Advancements in cybernetics have allowed nearly all Eris to access what is known as the Psi-net, a large data storage and information sharing network the species enjoys. This allows an Eris to communicate telepathically with another or the network from long ranges. Advancements are constantly happening in this line of technology.

Civilization and Culture

Naming Traditions

Eris tend to have two naming conventions separated by an apostrophe. [First name] [House designation] [Last name]. As an example Empress Yda Vas’Zosrei is of house/Dynasty of Vas, and her family last name is Zosrei.    Not all Eris are part of a house or dynasty and these Eris do not have this designation in their name.  Example, Military Adviser: Zicen Dhildah is part of no house.

Major Organizations

The Unity is the largest faction of the Eris, consisting of most Eris. While it can com across as an almost religious movement having many temples in cities, it is more an ideology among them.   The College of Specializations is a large institution to help many Eris determine what line of work they would like to study. This is done at no cost to the Eris themselves but involves long years of study in a field and ends with their place being determined in the Technocratic Agilean Government. The most skilled in a field runs their specialization.

Beauty Ideals

Eris tend to be fascinated and drawn to illuminated appearances. To many eris they have bioluminescence be it on their bodies or in their fins. It is very common for Eris to create luminescent designs on their skin or on their fins.    Many Eris in military and governmental positions have the ideal of wearing a face mask, many see this as when they are part of an organization you are a part of it wholly. When you are done working for the day the 'mask' is removed allowing your individual self to be shown.

Relationship Ideals

Eris have been known to spend years searching for the most compatible person to spend their life with, to some this is many Eris and to others this is just one. Neither are considered out of the norm in their society and comes down to personal preference.

Average Technological Level

Eris spend most of their time connected to a large information network called the 'Psi-net' this is used from anything from encrypted military communications separate from the populace to entertainment purposes. To an Eris they do not watch something, they can fully experience it as if they were there and a part of the story. A popular entertainment feature to some Eris is gathering in groups and creating their own fictional stories to experience together.    The Eris have also been known to interact very kindly to many artificial intelligences within their society. Many hold higher governmental or military positions. In 9873 AF an edict was passed in the Empire granting all self aware AI's in the empire the same rights as any Eris in their society. Any crimes against an AI is to be treated as if they were committed to an Eris.

Major Language Groups and Dialects

Their written language is one composed of a multitude of symbols, some are phrases and other are a single character.

Common Taboos

Removing an Erissi cybernetic uplink is considered a grave offense in their culture as this can damage the Eris and also damage their uplink into the network.

History

Eris history began around -1000 AF with the first city-states emerging along the sea edges.  What is know as their 'Mechanical Enlightenment' occurred around 7800 AF leading to the wide adaption of mechanical and industrial technologies. (Some Eris historians suggest the Eris are currently going through a second enlightenment in the modern era called the 'Cybernetic Enlightenment'.) At their largest the Eris had at one point had over 100 nations, their growth and decline determined by larger conflicts. However the major conflicts in the called 'Time of Anguish' between the dates of 8000 AF - 8200 AF changed the Eris, their conflicts began to slow. An almost religious organization called the Unity movement had slowly managed to combine or ally nations around 8800AF. Eventually achieving total global unification around 9100 AF. In its place the Agilean Empire rose to dominance over the planet with its seat located in Ilasea and eventually the Blue City. The Agilean government is the current government of the planet and by this point is an old institution dating at 900 years old in its current form.

Common Myths and Legends

Many Eris practice a form of spirituality and worship the goddess known as Katira or 'The creator Katira' thought to be the progenitor to the Eris. The role of the sciences even plays a part in the religion as it is believed that the goddess created the Eris so that they may think and act for themselves and to use their own ingenuity.
by Litos Lopez
Scientific Name
Erissi
Lifespan
160 - 200 years on average. With cybernetics: 200+
Average Height
Trend between 6 to 8 feet tall
Body Tint, Colouring and Marking
An Eris can typically have long stripes or designs on the face or body. These colors tend to extend to the fins. A common fashion is to add to these colors.
Geographic Distribution
Related Technologies

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