Weapons

Modern

Melee

PL4

Bayonet Melee-Blade

Must be equipped on the front of the Rifle. Adding a bayonet reduces the accuracy of the rifle by +1 Step

Accuracy
+1
Mode
Range
Personal
Type
LI/O
Damage
d4w / d4+2w / d4m
Actions
3
Clip Size/Cost
/
Availability
Com
Hide
+1
Mass
2kg
Cost
50Qs
PL0

Club Melee-Bludgeon

This includes all types of simple one-piece bludgeoning weapons. Can be made of Hard wood, heavy plastic of metal.
Accuracy
0
Mode
Range
Personal
Type
LI/Ordinary
Damage
d4+1s / d4w / d4+1w
Actions
3
Clip Size/Cost
/
Availability
Any
Hide
+1
Mass
2kg
Cost
10Qs
PL0

Dagger Melee-Blade

All knives, stilletos, small generic bladed weapons
Accuracy
0
Mode
Range
Personal
Type
LI/O
Damage
d4w / d4+1w / d4+2w
Actions
4
Clip Size/Cost
/
Availability
Any
Hide
+3
Mass
1kg
Cost
20Qs
PL3

Katana Melee-Blade

Long bladed slightly curved, single edge weapon with a slicing tip
Accuracy
-1
Mode
Range
Personal
Type
LI/O
Damage
d4+2w / d6+2w / d4+1m
Actions
3
Clip Size/Cost
/
Availability
Controlled
Hide
+1
Mass
3kg
Cost
1000Qs
PL3

Rapier Melee-Blade / Acrobatics-Blade

Accuracy
-1
Mode
Range
Personal
Type
LI/O
Damage
d4w / d4+1w / d4+2w
Actions
3
Clip Size/Cost
/
Availability
Common
Hide
+2
Mass
1kg
Cost
300Qs
PL3

Saber Melee-Blade

Accuracy
0
Mode
Range
Personal
Type
LI/O
Damage
d4w / d4+2w / 2d4+1w
Actions
3
Clip Size/Cost
/
Availability
Common
Hide
+1
Mass
2kg
Cost
250Qs
PL0

Quarterstaff Melee-bludgeon

Accuracy
-1
Mode
Range
Personal
Type
LI/O
Damage
d4+1s / d4+3s / d6w
Actions
3
Clip Size/Cost
/
Availability
Any
Hide
Mass
2kg
Cost
15Qs
PL4

Powered Claw Melee- Blunt

The Powered Claw uses an alchemical battery to propel and accelerate it forward amplifying it's damage. When the claws are activated it becomes a powerful

slicing weapon able to penetrate most personal armor

Accuracy
0
Mode
Range
Personal
Type
Li/O/G
Damage
d4+2s|d4w / d4w|d4+3w / d4+1w|d4+2m
Actions
-4
Clip Size/Cost
30 / 800
Availability
Restricted
Hide
+2
Mass
5kg
Cost
15000Qs
PL4

Sword Cane Melee-Blade / Acrobatics-Blade

Accuracy
-1
Mode
Range
Personal
Type
LI/O
Damage
d4-1w / d4w / d4+1w
Actions
3
Clip Size/Cost
/
Availability
Common
Hide
+5
Mass
1kg
Cost
500Qs

Ranged

PL1

Bow Ranged Weapons - Bow

Arrows are reusable unless broken

Accuracy
+1
Mode
F
Range
20/40/100
Type
LI/O
Damage
d4w / d4+2w / d4=3w
Actions
3
Clip Size/Cost
1 / 1
Availability
Common
Hide
Mass
1kg
Cost
100Qs
PL3

Crossbow Ranged Weapons - Bow

Accuracy
+1
Mode
F
Range
50/100/250
Type
LI/O
Damage
d4+2w / d6+1w / d4m
Actions
1
Clip Size/Cost
1 / 3
Availability
Common
Hide
+3
Mass
3kg
Cost
400Qs
PL3

Pistol .32 Revolver Ranged Weapons - Pistol

Accuracy
0
Mode
F
Range
4/8/30
Type
HI/O
Damage
d4w / d6w / d6+2w
Actions
3
Clip Size/Cost
6 / 20
Availability
Hide
+3
Mass
1kg
Cost
Qs
PL4

Pistol .45 Revolver Ranged Weapons - Pistol

Accuracy
+1
Mode
F
Range
4/10/40
Type
HI/O
Damage
d4+1w / d4+2w / d6m
Actions
3
Clip Size/Cost
6 / 25
Availability
Hide
+2
Mass
1kg
Cost
450Qs
PL4

.30 Bolt Action Rifle Ranged Weapons - Rifle

Accuracy
0
Mode
F
Range
50/100/300
Type
HI/O
Damage
d4+2w / d6+2w / d4+1m
Actions
2
Clip Size/Cost
10 / 30
Availability
Hide
Mass
3kg
Cost
Qs
PL4

.44 Lever Action Rifle Ranged Weapons - Rifle

Accuracy
+1
Mode
F
Range
40/80/240
Type
HI/O
Damage
d6w / d8+1w / d6m
Actions
2
Clip Size/Cost
12 / 35
Availability
Hide
Mass
3kg
Cost
Qs
PL4

12 Gauge Shotgun Ranged Weapons - Rifle

Double damage on Short range, Half damage on Long Range

Accuracy
0
Mode
F
Range
6/12/30
Type
HI/O
Damage
d4w / d6w / d4m
Actions
2
Clip Size/Cost
5 / 15
Availability
Hide
Mass
kg
Cost
Qs
PL4

Night Night Gun Ranged Weapons - Pistol

A syringer gun able to shoot all sorts of chemical compounds but mostly used to tranquilize its victims

Accuracy
0
Mode
F
Range
4/8/12
Type
LI/O
Damage
d4+1s / d4+2s / d6+2s
Actions
2
Clip Size/Cost
3 / 60
Availability
Restricted
Hide
+2
Mass
1kg
Cost
600Qs

Grenades

PL4

Fragmentation Grenade Athletics - Throw

All targets within 2 meters Suffer Amazing Damage, 6 meters Good damage, and Ordinary damage up to 10 meters

Accuracy
+1
Mode
F
Range
Per STR
Type
HI/G
Damage
d4w / d4+2w / d6+2w
Actions
2
Clip Size/Cost
/
Availability
Hide
Mass
kg
Cost
300Qs

Heavy

PL4

Flamethrower Heavy Direct Fire

Target continues to burn for d6 rounds suffering d4-1 wounds each round. A flamethrower can attack up to 3 targets standing close within its cone of attack

Accuracy
0
Mode
F
Range
6/12/25
Type
En/O
Damage
d6w / d6+3w / d8+3w
Actions
2
Clip Size/Cost
12 / 200
Availability
Hide
Mass
22kg
Cost
1500Qs

Vaulter

Melee

PL5

Combat Knife Melee-Blade

Accuracy
0
Mode
Range
Personal*
Type
LI/O
Damage
d4+1w / d4+2w / d4+3w
Actions
4
Clip Size/Cost
/
Availability
Any
Hide
+3
Mass
1kg
Cost
250Qs

Ranged

PL9

Vaulter Pistol Ranged Weapons - Pistol

Accuracy
-2
Mode
F
Range
10/20/60
Type
En/G
Damage
d6w / d6+2w / d4+1m
Actions
4
Clip Size/Cost
40 /
Availability
Hide
1
Mass
5kg
Cost
Qs
PL9

Vaulter Rifle Ranged Weapons - Rifle

Accuracy
-2
Mode
F/B/A
Range
60/120/400
Type
En/G
Damage
d6+2w / 2d4+2w / d6+1m
Actions
3
Clip Size/Cost
30 /
Availability
Hide
0
Mass
4kg
Cost
Qs

Grenades

None known

Heavy

None known


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