Halfling

Halflings are a small sapient species, Always a step ahead, characterized by exceptional social skills which allow them to easily cohabitate with most other species. Halflings tend to socialize in groups of 50-100 individuals, forming both agrarian and nomadic cultures based on the environment. They are omnivorous, diurnal, and have a deep internal drive to avoid conflict. This drive is thought to be why they have such an easy time adapting to new environments and people, in addition to Halflings seeming to find exactly what they need at exactly the right time. Many halflings hold the belief that Lady Luck has placed a special blessing on them since their days in the old world, giving them a preternatural edge in their survival.  

History

Every Halfling and Human on Solace shares the same unfortunate origin. Humans, Halflings, and Draego came to this place on massive ships, and those humans and halflings came as slaves. This was over 1,000 years ago at this point, and the Halflings have mostly let the past go. Their current home in Solace is The Bountylands, its seas reflecting their uncanny fortune and mercurial nature.   Halflings claim no land or king officially, but they conduct themselves in a manner that is beneath the notice of most world powers. Most conquering forces, bandits, and pirates have all been killed by kindness or absence, as Halflings make a habit of bribing or hiding from such problems. There is a famous account of a barbarian warlord named Korgoth, who stated, "The land has tiny houses and tiny fields, but the tiny people are long gone.", having never seen a Halfling in his entire 2-month campaign.   Halflings are small and generally aren’t considered to be a threat, but the constant overlooking and underestimation works greatly in their favor. They are best for players that want a character who draws less aggression in combat, generally has an easier time, and excels in both support and dps roles.

In Game Traits

Base Movement Speed: 5 Tiles   Average Size: 2.5 to 4 Feet tall, 30 to 100 pounds   Racial Bonuses: +3 to Dexterity, +1 Constitution, Intelligence, or Wisdom, Halfling Proficiencies, Halfling bonuses, Luck

Physical Traits

Can survive without food for up to 4 weeks, Can survive without sleep for up to 1 week, Can survive without water for 2 weeks, Can survive without air for 3 to 4 minutes   Sexually Dimorphic-While there is no size difference, secondary sex characteristics typically include slightly thicker facial hair growth for males and slightly larger breasts and hips for females   Puberty-Age 16   Full Adulthood-Mid to Late 20's   Mammalian   Reproduction-Altrical Species   Non-Magical physiology, Omnivorous

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