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The Order

  • Ability Score Improvement. Your Wisdom and Charisma scores become 18 if they aren’t higher.
  • Avoid Detection. If you have fed in the last 24 hours, you can choose to show no signs of vampirism. Other creatures do not perceive you as a vampire, and you can ignore the Sunlight Sensitivity feature. Additionally, you are hidden from magical effects such as the detect evil and good spell or the paladin’s Divine Sense feature.
  • Create Thrall. You can use your action to touch an incapacitated humanoid or a humanoid under the effects of your Charm feature. A creature that has more hit dice than you is immune to this effect. That creature is then charmed by you until a remove curse spell or similar magic is cast on it, or the charmed condition is removed from it. The charmed creature treats you as its master and is willing to fight for you, obeying your orders, but otherwise acts independently.
    You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence. You can have only two creatures charmed in this way at a time.
  • Detect Pulse. You know the direction and distance to all living creatures within 60 feet of you. Additionally, if you can sense a creature’s pulse, you have advantage on Wisdom (Insight) checks made to determine their emotional state.


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