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Sorcerer Spells

Below are the spells for the Sorcerer class. Spells notated with an * are non-SRD.

Sorcerer Spells

NameLevelSchoolCasting
Time
RitualConcentrationSource
Acid Splash 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Blade Ward* 0 (Cantrip) Restoration 1 action No No 5e Core Rules
Booming Blade* 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Chill Touch 0 (Cantrip) Necromancy 1 action No No 5e Core Rules
Control Flames* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Create Bonfire* 0 (Cantrip) Conjuration 1 action No Yes 5e Core Rules
Dancing Lights 0 (Cantrip) Illusion 1 action No Yes 5e Core Rules
Finger of the Mountain 0 (Cantrip) Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Fire Bolt 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Flames 0 (Cantrip) Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Friends* 0 (Cantrip) Illusion 1 action No Yes 5e Core Rules
Frostbite* 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Green-Flame Blade* 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Gust* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Infestation* 0 (Cantrip) Conjuration 1 action No No 5e Core Rules
Light 0 (Cantrip) Illusion 1 action No No 5e Core Rules
Lightning Lure* 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Mage Hand 0 (Cantrip) Conjuration 1 action No No 5e Core Rules
Mage Light 0 (Cantrip) Alteration 1 action No No Legionnaire's Guide to Cyrodiil
Mending 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Message 0 (Cantrip) Illusion 1 action No No 5e Core Rules
Minor Illusion 0 (Cantrip) Illusion 1 action No No 5e Core Rules
Mold Earth* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Poison Spray 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Prestidigitation 0 (Cantrip) Mysticism 1 action No No 5e Core Rules
Ray of Frost 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Shape Water* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Shocking Grasp 0 (Cantrip) Destruction 1 action No No 5e Core Rules
Sparks 0 (Cantrip) Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Sword Burst* 0 (Cantrip) Conjuration 1 action No No 5e Core Rules
Thunderclap* 0 (Cantrip) Alteration 1 action No No 5e Core Rules
Toll the Dead* 0 (Cantrip) Necromancy 1 action No No 5e Core Rules
True Strike 0 (Cantrip) Restoration 1 action No Yes 5e Core Rules
Absorb Elements* 1st Mysticism 1 reaction No No 5e Core Rules
Armor of Agathys* 1st Conjuration 1 action No No 5e Core Rules
Arms of Hadar* 1st Conjuration 1 action No No 5e Core Rules
Burden 1st Alteration 1 action No Yes Legionnaire's Guide to Cyrodiil
Burning Hands 1st Destruction 1 action No No 5e Core Rules
Catapult* 1st Alteration 1 action No No 5e Core Rules
Cause Fear* 1st Necromancy 1 action No Yes 5e Core Rules
Chaos Bolt* 1st Destruction 1 action No No 5e Core Rules
Charm Person 1st Illusion 1 action No No 5e Core Rules
Chromatic Orb* 1st Mysticism 1 action No No 5e Core Rules
Color Spray 1st Mysticism 1 action No No 5e Core Rules
Comprehend Languages 1st Mysticism 1 action Yes No 5e Core Rules
Crystal Shards 1st Conjuration 1 action No No Legionnaire's Guide to Cyrodiil
Detect Magic 1st Mysticism 1 action Yes Yes 5e Core Rules
Disguise Self 1st Illusion 1 action No No 5e Core Rules
Dissonant Whispers* 1st Illusion 1 action No No 5e Core Rules
Drain Attribute 1st Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Drain Health 1st Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Earth Tremor* 1st Alteration 1 action No No 5e Core Rules
Expeditious Retreat 1st Alteration 1 action No Yes 5e Core Rules
False Life 1st Necromancy 1 action No No 5e Core Rules
Feather Fall 1st Alteration 1 reaction No No 5e Core Rules
Fog Cloud 1st Alteration 1 action No Yes 5e Core Rules
Fortify Magicka 1st Restoration 1 action No No Legionnaire's Guide to Cyrodiil
Hideous Laughter 1st Illusion 1 action No Yes 5e Core Rules
Ice Knife* 1st Destruction 1 action No No 5e Core Rules
Inflict Wounds 1st Necromancy 1 action No No 5e Core Rules
Jump 1st Alteration 1 action No No 5e Core Rules
Mage Armor 1st Alteration 1 action No No 5e Core Rules
Magicka Drain 1st Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Magic Missile 1st Mysticism 1 action No No 5e Core Rules
Ray of Sickness* 1st Necromancy 1 action No No 5e Core Rules
Reflect Damage 1st Mysticism 1 reaction No No Legionnaire's Guide to Cyrodiil
Shield 1st Alteration 1 reaction No No 5e Core Rules
Silent Image 1st Mysticism 1 action No Yes 5e Core Rules
Sleep 1st Illusion 1 action No No 5e Core Rules
Soul Trap 1st Mysticism 1 bonus action No No Legionnaire's Guide to Cyrodiil
Thunderwave 1st Destruction 1 action No No 5e Core Rules
Unseen Servant 1st Conjuration 1 action No No 5e Core Rules
Witch Bolt* 1st Mysticism 1 action No Yes 5e Core Rules
Absorb Skill 2nd Restoration 1 action No Yes Legionnaire's Guide to Cyrodiil
Aganazzar's Scorcher* 2nd Destruction 1 action No No 5e Core Rules
Alter Self 2nd Mysticism 1 action No Yes 5e Core Rules
Arctic Blow 2nd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Baronoff's Bloody Icicle 2nd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Blindness/Deafness 2nd Illusion 1 action No Yes 5e Core Rules
Blur 2nd Illusion 1 action No Yes 5e Core Rules
Bound Weapon 2nd Conjuration 1 bonus action No Yes Legionnaire's Guide to Cyrodiil
Cloud of Daggers* 2nd Alteration 1 action No Yes 5e Core Rules
Crown of Madness* 2nd Illusion 1 action No Yes 5e Core Rules
Darkness 2nd Illusion 1 action No Yes 5e Core Rules
Darkvision 2nd Illusion 1 action No No 5e Core Rules
Death Howl 2nd Illusion 1 reaction No No Mages Guild Arcanum
Detect Life 2nd Mysticism 1 action Yes Yes Legionnaire's Guide to Cyrodiil
Detect Thoughts 2nd Illusion 1 action No Yes 5e Core Rules
Disintegrate Weapon 2nd Destruction 1 reaction No No Legionnaire's Guide to Cyrodiil
Dragon's Breath* 2nd Destruction 1 action No Yes 5e Core Rules
Dust Devil* 2nd Alteration 1 action No Yes 5e Core Rules
Earthbind* 2nd Mysticism 1 action No Yes 5e Core Rules
Enhance Ability 2nd Restoration 1 action No Yes 5e Core Rules
Enlarge/Reduce 2nd Alteration 1 action No Yes 5e Core Rules
Feather 2nd Alteration 1 action No Yes Legionnaire's Guide to Cyrodiil
Fire Bite 2nd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Gust of Wind 2nd Alteration 1 action No Yes 5e Core Rules
Hold Person 2nd Illusion 1 action No Yes 5e Core Rules
Hush 2nd Illusion 1 action No Yes Legionnaire's Guide to Cyrodiil
Invisibility 2nd Illusion 1 action No Yes 5e Core Rules
Knock 2nd Alteration 1 action No No 5e Core Rules
Levitate 2nd Mysticism 1 action No Yes 5e Core Rules
Maximilian’s Earthen Grasp* 2nd Alteration 1 action No Yes 5e Core Rules
Mind Spike* 2nd Illusion 1 action No Yes 5e Core Rules
Mirror Image 2nd Illusion 1 action No Yes 5e Core Rules
Misty Step 2nd Mysticism 1 bonus action No No 5e Core Rules
Mora's Agony 2nd Conjuration 1 action No Yes Legionnaire's Guide to Cyrodiil
Phantasmal Force* 2nd Illusion 1 action No Yes 5e Core Rules
Pyrotechnics* 2nd Alteration 1 action No No 5e Core Rules
Ray of Enfeeblement 2nd Necromancy 1 action No Yes 5e Core Rules
Scorching Ray 2nd Destruction 1 action No No 5e Core Rules
See Invisibility 2nd Mysticism 1 action No No 5e Core Rules
Shadow Blade* 2nd Illusion 1 bonus action No Yes 5e Core Rules
Shatter 2nd Alteration 1 action No No 5e Core Rules
Snilloc's Snowball Swarm* 2nd Destruction 1 action No No 5e Core Rules
Spell Absorption 2nd Mysticism 1 action No Yes Legionnaire's Guide to Cyrodiil
Spider Climb 2nd Alteration 1 action No Yes 5e Core Rules
Stormhand 2nd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Suggestion 2nd Illusion 1 action No Yes 5e Core Rules
Warding Wind* 2nd Alteration 1 action No Yes 5e Core Rules
Web 2nd Conjuration 1 action No Yes 5e Core Rules
Absorb Magicka 3rd Restoration 1 action No Yes Legionnaire's Guide to Cyrodiil
Animate Dead 3rd Necromancy 1 minute No No 5e Core Rules
Black Hand 3rd Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Blink 3rd Mysticism 1 action No No 5e Core Rules
Bolt Escape 3rd Conjuration 1 action No No Legionnaire's Guide to Cyrodiil
Catnap* 3rd Illusion 1 action No No 5e Core Rules
Clairvoyance 3rd Mysticism 1 action No Yes 5e Core Rules
Command Daedra 3rd Conjuration 1 action No Yes Legionnaire's Guide to Cyrodiil
Counterspell 3rd Mysticism 1 reaction No No 5e Core Rules
Daylight 3rd Illusion 1 action No No 5e Core Rules
Detect Dead 3rd Mysticism 1 action Yes Yes Legionnaire's Guide to Cyrodiil
Dispel Magic 3rd Mysticism 1 action No No 5e Core Rules
Enemies Abound* 3rd Illusion 1 action No Yes 5e Core Rules
Erupting Earth* 3rd Alteration 1 action No No 5e Core Rules
Fear 3rd Illusion 1 action No Yes 5e Core Rules
Feign Death* 3rd Necromancy 1 action Yes No 5e Core Rules
Fireball 3rd Destruction 1 action No No 5e Core Rules
Flame Arrows* 3rd Destruction 1 action No Yes 5e Core Rules
Fly 3rd Alteration 1 action No Yes 5e Core Rules
Frenzy 3rd Illusion 1 action No Yes Legionnaire's Guide to Cyrodiil
Gaseous Form 3rd Mysticism 1 action No Yes 5e Core Rules
Haste 3rd Illusion 1 action No Yes 5e Core Rules
Hunger of Hadar* 3rd Conjuration 1 action No Yes 5e Core Rules
Hypnotic Pattern 3rd Illusion 1 action No Yes 5e Core Rules
Life Transference* 3rd Necromancy 1 action No No 5e Core Rules
Lightning Bolt 3rd Destruction 1 action No No 5e Core Rules
Major Image 3rd Illusion 1 action No Yes 5e Core Rules
Melf’s Minute Meteors* 3rd Destruction 1 action No Yes 5e Core Rules
Mora's Grasp 3rd Conjuration 1 action No No Legionnaire's Guide to Cyrodiil
Overload 3rd Destruction 1 bonus action No Yes Legionnaire's Guide to Cyrodiil
Protection from Energy 3rd Restoration 1 action No Yes 5e Core Rules
Sleet Storm 3rd Destruction 1 action No Yes 5e Core Rules
Slow 3rd Alteration 1 action No Yes 5e Core Rules
Speak with Dead 3rd Necromancy 1 action No No 5e Core Rules
Stinking Cloud 3rd Destruction 1 action No Yes 5e Core Rules
Summon Lesser Demons* 3rd Conjuration 1 action No Yes 5e Core Rules
Thunder Step* 3rd Mysticism 1 action No No 5e Core Rules
Tidal Wave* 3rd Destruction 1 action No No 5e Core Rules
Tongues 3rd Mysticism 1 action No Yes 5e Core Rules
Vampiric Touch 3rd Necromancy 1 action No Yes 5e Core Rules
Wall of Water* 3rd Alteration 1 action No Yes 5e Core Rules
Water Breathing 3rd Alteration 1 action Yes No 5e Core Rules
Water Walk 3rd Alteration 1 action Yes No 5e Core Rules
Weakness to Elements 3rd Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Arcane Eye 4th Conjuration 1 action No Yes 5e Core Rules
Arniel's Convection 4th Destruction 1 bonus action No Yes Legionnaire's Guide to Cyrodiil
Banishment 4th Conjuration 1 action No Yes 5e Core Rules
Black Tentacles 4th Conjuration 1 action No Yes 5e Core Rules
Blight 4th Necromancy 1 action No No 5e Core Rules
Bound Armor 4th Conjuration 1 action No Yes Legionnaire's Guide to Cyrodiil
Charm Monster* 4th Illusion 1 action No No 5e Core Rules
Confusion 4th Illusion 1 action No Yes 5e Core Rules
Daedric Mines 4th Conjuration 1 action No No Legionnaire's Guide to Cyrodiil
Death Ward 4th Restoration 1 action No No 5e Core Rules
Dimension Door 4th Mysticism 1 action No No 5e Core Rules
Disintegrate Armor 4th Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Dominate Beast 4th Illusion 1 action No Yes 5e Core Rules
Elemental Bane* 4th Destruction 1 action No Yes 5e Core Rules
Greater Invisibility 4th Illusion 1 action No Yes 5e Core Rules
Ice Storm 4th Destruction 1 action No No 5e Core Rules
Magicka Vortex 4th Mysticism 1 action No Yes Legionnaire's Guide to Cyrodiil
Paralyzing Touch 4th Illusion 1 action No No Legionnaire's Guide to Cyrodiil
Phantasmal Killer 4th Illusion 1 action No Yes 5e Core Rules
Polymorph 4th Mysticism 1 action No Yes 5e Core Rules
Rune Prison 4th Mysticism 1 action No No Legionnaire's Guide to Cyrodiil
Shockball 4th Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Sickening Radiance* 4th Destruction 1 action No Yes 5e Core Rules
Spell Reflection 4th Mysticism 1 reaction No No Legionnaire's Guide to Cyrodiil
Stoneskin 4th Alteration 1 action No Yes 5e Core Rules
Storm Sphere* 4th Destruction 1 action No Yes 5e Core Rules
Summon Greater Demon* 4th Conjuration 1 action No Yes 5e Core Rules
Vitriolic Sphere* 4th Destruction 1 action No No 5e Core Rules
Wall of Fire 4th Destruction 1 action No Yes 5e Core Rules
Watery Sphere* 4th Alteration 1 action No Yes 5e Core Rules
Animate Objects 5th Mysticism 1 action No Yes 5e Core Rules
Black Winter 5th Destruction 1 action No No Legionnaire's Guide to Cyrodiil
Cloudkill 5th Destruction 1 action No Yes 5e Core Rules
Cone of Cold 5th Destruction 1 action No No 5e Core Rules
Contact Other Plane 5th Mysticism 1 minute Yes No 5e Core Rules
Contagion 5th Necromancy 1 action No No 5e Core Rules
Control Winds* 5th Alteration 1 action No Yes 5e Core Rules
Create Black Soul Gem 5th Necromancy 1 hour Yes No Legionnaire's Guide to Cyrodiil
Creation 5th Mysticism 1 minute No No 5e Core Rules
Danse Macabre* 5th Necromancy 1 action No Yes 5e Core Rules
Dominate Person 5th Illusion 1 action No Yes 5e Core Rules
Enervation* 5th Necromancy 1 action No Yes 5e Core Rules
Far Step* 5th Mysticism 1 bonus action No Yes 5e Core Rules
Hold Monster 5th Illusion 1 action No Yes 5e Core Rules
Immolation* 5th Destruction 1 action No Yes 5e Core Rules
Infernal Calling* 5th Conjuration 1 minute No Yes 5e Core Rules
Insect Plague 5th Conjuration 1 action No Yes 5e Core Rules
Negative Energy Flood* 5th Necromancy 1 action No No 5e Core Rules
Seeming 5th Illusion 1 action No No 5e Core Rules
Shattering Prison 5th Conjuration 1 action No No Legionnaire's Guide to Cyrodiil
Skill Empowerment* 5th Restoration 1 action No Yes 5e Core Rules
Synaptic Static* 5th Illusion 1 action No No 5e Core Rules
Telekinesis 5th Alteration 1 action No Yes 5e Core Rules
Teleportation Circle 5th Conjuration 1 minute No No 5e Core Rules
Wall of Stone 5th Alteration 1 action No Yes 5e Core Rules
Arcane Gate 6th Conjuration 1 action No Yes 5e Core Rules
Chain Lightning 6th Destruction 1 action No No 5e Core Rules
Circle of Death 6th Necromancy 1 action No No 5e Core Rules
Conjure Fey 6th Conjuration 1 minute No Yes 5e Core Rules
Create Undead 6th Necromancy 1 minute No No 5e Core Rules
Disintegrate 6th Mysticism 1 action No No 5e Core Rules
Eyebite 6th Necromancy 1 action No Yes 5e Core Rules
Flaming Familiar 6th Conjuration 1 action No No Legionnaire's Guide to Cyrodiil
Globe of Invulnerability 6th Alteration 1 action No Yes 5e Core Rules
Harm 6th Necromancy 1 action No No 5e Core Rules
Investiture of Flame* 6th Alteration 1 action No Yes 5e Core Rules
Investiture of Ice* 6th Alteration 1 action No Yes 5e Core Rules
Investiture of Stone* 6th Alteration 1 action No Yes 5e Core Rules
Investiture of Wind* 6th Alteration 1 action No Yes 5e Core Rules
Lightning Form 6th Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Magic Jar 6th Necromancy 1 minute No No 5e Core Rules
Mark & Recall 6th Mysticism Varies No No Legionnaire's Guide to Cyrodiil
Mass Suggestion 6th Illusion 1 action No No 5e Core Rules
Mental Prison* 6th Illusion 1 action No Yes 5e Core Rules
Move Earth 6th Alteration 1 action No Yes 5e Core Rules
Scatter* 6th Mysticism 1 action No No 5e Core Rules
Soul Cage* 6th Mysticism 1 reaction No No 5e Core Rules
Strangulation 6th Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Sunbeam 6th Restoration 1 action No Yes 5e Core Rules
True Seeing 6th Mysticism 1 action No No 5e Core Rules
Crown of Stars* 7th Restoration 1 action No No 5e Core Rules
Delayed Blast Fireball 7th Destruction 1 action No Yes 5e Core Rules
Etherealness 7th Mysticism 1 action No No 5e Core Rules
Finger of Death 7th Necromancy 1 action No No 5e Core Rules
Fire Storm 7th Destruction 1 action No No 5e Core Rules
Mora's Curse 7th Conjuration 1 action No Yes Legionnaire's Guide to Cyrodiil
Plane Shift 7th Mysticism 1 action No No 5e Core Rules
Power Word Pain* 7th Illusion 1 action No No 5e Core Rules
Prismatic Spray 7th Mysticism 1 action No No 5e Core Rules
Reverse Gravity 7th Alteration 1 action No Yes 5e Core Rules
Teleport 7th Mysticism 1 action No No 5e Core Rules
Whirlwind* 7th Alteration 1 action No Yes 5e Core Rules
Abi-Dalzim's Horrid Wilting* 8th Alteration 1 action No No 5e Core Rules
Clone 8th Necromancy 1 hour No No 5e Core Rules
Dominate Monster 8th Illusion 1 action No Yes 5e Core Rules
Earthquake 8th Alteration 1 action No Yes 5e Core Rules
Feeblemind 8th Illusion 1 action No No 5e Core Rules
Incendiary Cloud 8th Destruction 1 action No Yes 5e Core Rules
Magicka Surge 8th Restoration 1 action No No Legionnaire's Guide to Cyrodiil
Mayhem 8th Illusion 1 action No Yes Legionnaire's Guide to Cyrodiil
Power Word Stun 8th Illusion 1 action No No 5e Core Rules
Shalidor's Mirror 8th Mysticism 1 action No Yes Legionnaire's Guide to Cyrodiil
Sunburst 8th Restoration 1 action No No 5e Core Rules
Gate 9th Conjuration 1 action No Yes 5e Core Rules
Imprisonment 9th Mysticism 1 minute No No 5e Core Rules
Mass Polymorph* 9th Mysticism 1 action No Yes 5e Core Rules
Meteor Swarm 9th Destruction 1 action No No 5e Core Rules
Power Word Kill 9th Necromancy 1 action No No 5e Core Rules
Psychic Scream* 9th Illusion 1 action No No 5e Core Rules
Sphere of Negation 9th Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil
Time Stop 9th Alteration 1 action No No 5e Core Rules
Wish 9th Mysticism 1 action No No 5e Core Rules
Wizard's Fury 9th Destruction 1 action No Yes Legionnaire's Guide to Cyrodiil


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