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Mysticism

Mysticism spells are used to alter the nature of magic itself. These effects are as extravagantly disparate as the creation of magical cells to hold a victim's spirit after death, to the manipulation of objects at a distance. The sorcery behind them is veiled in a mystery that goes back to the oldest civilizations.

School of Mysticism Spell List

NameLevelCasting
Time
RitualConcentrationClassSource
Druidcraft0 (Cantrip)1 actionNoNoWarden5e Core Rules
Eldritch Blast0 (Cantrip)1 actionNoNoNightblade, Spellsword5e Core Rules
Prestidigitation0 (Cantrip)1 actionNoNoBard, Mage, Nightblade, Sorcerer, Spellsword5e Core Rules
Thaumaturgy0 (Cantrip)1 actionNoNoNecromancer, Priest5e Core Rules
Absorb Elements*1st1 reactionNoNoMage, Sorcerer, Spellsword, Warden5e Core Rules
Alarm1st1 minuteYesNoMage, Necromancer5e Core Rules
Chromatic Orb*1st1 actionNoNoMage, Sorcerer5e Core Rules
Color Spray1st1 actionNoNoMage, Sorcerer5e Core Rules
Comprehend Languages1st1 actionYesNoBard, Mage, Necromancer, Nightblade, Sorcerer5e Core Rules
Detect Evil and Good1st1 actionNoYesCrusader, Necromancer, Priest5e Core Rules
Detect Magic1st1 actionYesYesBard, Crusader, Mage, Necromancer, Priest, Sorcerer, Spellsword5e Core Rules
Detect Poison and Disease1st1 actionYesYesCrusader, Necromancer, Priest, Spellsword5e Core Rules
Ensnaring Strike*1st1 bonus actionNoYes-5e Core Rules
Goodberry1st1 actionNoNoWarden5e Core Rules
Identify1st1 minuteYesNoBard, Mage5e Core Rules
Magic Missile1st1 actionNoNoMage, Sorcerer5e Core Rules
Reflect Damage1st1 reactionNoNoMage, Nightblade, SorcererLegionnaire's Guide to Cyrodiil
Snare*1st1 minuteNoNoMage, Warden5e Core Rules
Soul Trap1st1 bonus actionNoNoMage, Necromancer, Nightblade, Priest, Sorcerer, SpellswordLegionnaire's Guide to Cyrodiil
Witch Bolt*1st1 actionNoYesMage, Necromancer, Nightblade, Sorcerer, Spellsword5e Core Rules
Alter Self2nd1 actionNoYesMage, Sorcerer5e Core Rules
Augury2nd1 minuteYesNoCrusader, Priest5e Core Rules
Detect Life2nd1 actionYesYesBard, Crusader, Mage, Necromancer, Priest, Sorcerer, WardenLegionnaire's Guide to Cyrodiil
Earthbind*2nd1 actionNoYesMage, Nightblade, Sorcerer, Warden5e Core Rules
Find Traps2nd1 actionNoNoPriest, Warden5e Core Rules
Levitate2nd1 actionNoYesMage, Sorcerer5e Core Rules
Locate Animals or Plants2nd1 actionYesNoBard, Warden5e Core Rules
Locate Object2nd1 actionNoYesBard, Crusader, Mage, Priest5e Core Rules
Magic Mouth2nd1 minuteYesNoBard, Mage5e Core Rules
Magic Weapon2nd1 bonus actionNoYesCrusader, Mage, Spellsword5e Core Rules
Misty Step2nd1 bonus actionNoNoMage, Necromancer, Nightblade, Sorcerer5e Core Rules
Moonbeam2nd1 actionNoYesWarden5e Core Rules
See Invisibility2nd1 actionNoNoBard, Mage, Necromancer, Sorcerer5e Core Rules
Spell Absorption2nd1 actionNoYesSorcerer, SpellswordLegionnaire's Guide to Cyrodiil
Blink3rd1 actionNoNoMage, Sorcerer5e Core Rules
Clairvoyance3rd1 actionNoYesBard, Mage, Priest, Sorcerer5e Core Rules
Counterspell3rd1 reactionNoNoMage, Necromancer, Nightblade, Sorcerer, Spellsword5e Core Rules
Create Food and Water3rd1 actionNoNoCrusader, Priest5e Core Rules
Daedric Curse3rd1 actionNoYesNightbladeLegionnaire's Guide to Cyrodiil
Detect Dead3rd1 actionYesYesCrusader, Mage, Necromancer, Nightblade, Priest, SorcererLegionnaire's Guide to Cyrodiil
Dispel Magic3rd1 actionNoNoBard, Crusader, Mage, Necromancer, Nightblade, Priest, Sorcerer, Spellsword, Warden5e Core Rules
Gaseous Form3rd1 actionNoYesMage, Nightblade, Sorcerer5e Core Rules
Ghostwalk3rd1 bonus actionNoNoBard, Mage, NightbladeLegionnaire's Guide to Cyrodiil
Glyph of Warding3rd1 hourNoNoBard, Mage, Priest5e Core Rules
Magic Circle3rd1 minuteNoNoCrusader, Mage, Necromancer, Nightblade, Priest, Spellsword5e Core Rules
Nondetection3rd1 actionNoNoBard, Mage, Necromancer5e Core Rules
Speak with Plants3rd1 actionNoNoBard, Warden5e Core Rules
Thunder Step*3rd1 actionNoNoNightblade, Sorcerer5e Core Rules
Tiny hut3rd1 minuteYesNoBard, Mage5e Core Rules
Tongues3rd1 actionNoNoBard, Mage, Nightblade, Priest, Sorcerer5e Core Rules
Dimension Door4th1 actionNoNoBard, Mage, Nightblade, Sorcerer, Spellsword5e Core Rules
Divination4th1 actionYesNoPriest5e Core Rules
Giant Insect4th1 minuteNoYesWarden5e Core Rules
Llivam's Reversal4th1 reactionNoNoMage, PriestLegionnaire's Guide to Cyrodiil
Locate Creature4th1 actionNoYesBard, Crusader5e Core Rules
Magicka Vortex4th1 actionNoYesMage, SorcererLegionnaire's Guide to Cyrodiil
Polymorph4th1 actionNoYesBard, Mage, Nightblade, Sorcerer, Warden5e Core Rules
Private Sanctum4th1 actionNoNoMage5e Core Rules
Resilient Sphere4th1 actionNoYesMage5e Core Rules
Rune Prison4th1 actionNoNoSorcererLegionnaire's Guide to Cyrodiil
Secret Chest4th1 actionNoNoMage5e Core Rules
Spell Reflection4th1 reactionNoNoBard, Mage, Priest, SorcererLegionnaire's Guide to Cyrodiil
Staggering Smite*4th1 bonus actionNoYesCrusader, Nightblade, Spellsword5e Core Rules
Animate Objects5th1 actionNoYesBard, Mage, Sorcerer5e Core Rules
Arcane Hand5th1 actionNoYesMage5e Core Rules
Awaken5th8 hoursNoNoBard, Warden5e Core Rules
Contact Other Plane5th1 minuteYesNoMage, Nightblade, Sorcerer5e Core Rules
Commune with Nature5th1 actionYesNoWarden5e Core Rules
Creation5th1 minuteNoNoMage, Sorcerer5e Core Rules
Far Step*5th1 bonus actionNoYesMage, Nightblade, Sorcerer, Spellsword5e Core Rules
Legend Lore5th10 minutesNoNoBard, Mage, Spellsword5e Core Rules
Passwall5th1 actionNoNoMage5e Core Rules
Scrying5th10 minutesNoYesBard, Mage, Nightblade, Spellsword5e Core Rules
Steel Wind Strike*5th1 actionNoNoMage, Spellsword5e Core Rules
Swift Quiver*5th1 bonus actionNoYes-5e Core Rules
Tree Stride5th1 actionNoYesWarden5e Core Rules
Blade Barrier6th1 actionNoYesPriest5e Core Rules
Contingency6th10 minutesNoNoMage, Necromancer5e Core Rules
Disintegrate6th1 actionNoNoMage, Necromancer, Sorcerer5e Core Rules
Druid Grove6th10 minutesNoNoWarden5e Core Rules
Find the Path6th1 minuteNoYesBard, Priest5e Core Rules
Forbiddance6th10 minutesYesNoPriest5e Core Rules
Guards and Wards6th10 minutesNoNoBard, Mage5e Core Rules
Heroes' Feast6th10 minutesNoNoPriest, Warden5e Core Rules
Instant Summons6th1 minuteYesNoMage5e Core Rules
Mark & Recall6thVariesNoNoMage, SorcererLegionnaire's Guide to Cyrodiil
Scatter*6th1 actionNoNoMage, Nightblade, Sorcerer5e Core Rules
Soul Cage*6th1 reactionNoNoNecromancer, Nightblade, Sorcerer5e Core Rules
Tenser's Transformation*6th1 actionNoYesMage5e Core Rules
Transport via Plants6th1 actionNoNoWarden5e Core Rules
True Seeing6th1 actionNoNoBard, Mage, Necromancer, Nightblade, Priest, Sorcerer5e Core Rules
Wind Walk6th1 minuteNoNoWarden5e Core Rules
Word of Recall6th1 actionNoNoPriest5e Core Rules
Divine Word7th1 bonus actionNoNoPriest5e Core Rules
Etherealness7th1 actionNoNoBard, Mage, Necromancer, Nightblade, Priest, Sorcerer5e Core Rules
Forcecage7th1 actionNoNoBard, Mage, Necromancer, Nightblade5e Core Rules
Magnificent Mansion7th1 minuteNoNoBard, Mage5e Core Rules
Plane Shift7th1 actionNoNoMage, Nightblade, Priest, Sorcerer, Warden5e Core Rules
Prismatic Spray7th1 actionNoNoMage, Sorcerer5e Core Rules
Sequester7th1 actionNoNoMage5e Core Rules
Simulacrum7th12 hoursNoNoMage5e Core Rules
Symbol7th1 minuteNoNoBard, Mage, Priest5e Core Rules
Teleport7th1 actionNoNoBard, Mage, Sorcerer5e Core Rules
Animal Shapes8th1 actionNoYesWarden5e Core Rules
Antimagic Field8th1 actionNoYesMage, Priest5e Core Rules
Demiplane8th1 actionNoNoMage, Nightblade5e Core Rules
Mighty Fortress*8th1 minuteNoNoMage5e Core Rules
Shalidor's Mirror8th1 actionNoYesMage, SorcererLegionnaire's Guide to Cyrodiil
Astral Projection9th1 hourNoNoMage, Nightblade, Priest5e Core Rules
Foresight9th1 minuteNoNoBard, Mage, Nightblade, Warden5e Core Rules
Imprisonment9th1 minuteNoNoMage, Necromancer, Nightblade, Sorcerer5e Core Rules
Invulnerability*9th1 actionNoYesMage5e Core Rules
Mass Polymorph*9th1 actionNoYesBard, Mage, Sorcerer5e Core Rules
Mind Blank9th1 actionNoNoBard, Mage5e Core Rules
Prismatic Wall9th1 actionNoNoMage5e Core Rules
Shapechange9th1 actionNoYesWarden5e Core Rules
True Polymorph9th1 actionNoYesBard, Mage, Nightblade5e Core Rules
Wish9th1 actionNoNoMage Sorcerer5e Core Rules


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