BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Conjure Daedra

3rd-level conjuration (wizard)
Casting Time: 1 minute
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 hour

You summon a Daedric creature of challenge rating 3 or lower. It appears in an unoccupied space that you can see within range. The Daedric creature disappears when it drops to 0 hit points or when the spell ends.
The Daedric creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. If you don’t issue any commands to the Daedric creature, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the Daedric creature doesn’t disappear. Instead, you lose control of the Daedric creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled Daedric creature can’t be dismissed by you, and it disappears 1 hour after you summoned it.
The statistics for Daedric creatures can be found here.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the challenge rating increases by 1 for each slot level above 3rd.


Comments

Please Login in order to comment!