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Berne

  • Ability Score Improvement. Your Dexterity and Charisma scores become 18 if they aren’t higher.
  • Claws. You have retractable claws which can be used as a weapon. You can use a bonus action to extend or retract your claws. While your claws are extended, your unarmed strikes deal 1d10 slashing damage, count as having the light and finesse properties, and count as magical for the purpose of bypassing damage resistance and immunity.
  • Misty Escape. You can vanish in a puff of mist in response to harm. When you would take damage, you can use your reaction to turn to mist and teleport up to 60 feet to an unoccupied space you can see, taking no damage from the triggering effect. You remain invisible until the start of your next turn or until you attack or cast a spell. Once you use this feature, you can’t use it again until you finish a long rest.
  • On Wings of Night. You have a flying speed of 30 feet and can hover.


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