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Bard Spells
Below are the spells for the
Bard
class. Spells notated with an * are non-SRD.
Bard Spells
Name
Level
School
Casting
Time
Ritual
Concentration
Source
Blade Ward*
0 (Cantrip)
Restoration
1 action
No
No
5e Core Rules
Dancing Lights
0 (Cantrip)
Illusion
1 action
No
Yes
5e Core Rules
Friends*
0 (Cantrip)
Illusion
1 action
No
Yes
5e Core Rules
Light
0 (Cantrip)
Illusion
1 action
No
No
5e Core Rules
Mage Hand
0 (Cantrip)
Conjuration
1 action
No
No
5e Core Rules
Mending
0 (Cantrip)
Alteration
1 action
No
No
5e Core Rules
Message
0 (Cantrip)
Illusion
1 action
No
No
5e Core Rules
Minor Illusion
0 (Cantrip)
Illusion
1 action
No
No
5e Core Rules
Prestidigitation
0 (Cantrip)
Mysticism
1 action
No
No
5e Core Rules
Spell Ward
0 (Cantrip)
Alteration
1 action
No
No
Legionnaire's Guide to Cyrodiil
Thunderclap*
0 (Cantrip)
Alteration
1 action
No
No
5e Core Rules
True Strike
0 (Cantrip)
Restoration
1 action
No
Yes
5e Core Rules
Vicious Mockery
0 (Cantrip)
Illusion
1 action
No
No
5e Core Rules
Absorb Luck
1st
Restoration
1 action
No
No
Legionnaire's Guide to Cyrodiil
Animal Friendship
1st
Illusion
1 action
No
No
5e Core Rules
Bane
1st
Illusion
1 action
No
Yes
5e Core Rules
Burden
1st
Alteration
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Charm Person
1st
Illusion
1 action
No
No
5e Core Rules
Comprehend Languages
1st
Mysticism
1 action
Yes
No
5e Core Rules
Cure Wounds
1st
Restoration
1 action
No
No
5e Core Rules
Detect Magic
1st
Mysticism
1 action
Yes
Yes
5e Core Rules
Disguise Self
1st
Illusion
1 action
No
No
5e Core Rules
Dissonant Whispers*
1st
Illusion
1 action
No
No
5e Core Rules
Distort Value*
1st
Illusion
1 action
No
No
5e Core Rules
Drain Attribute
1st
Destruction
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Drain Skill
1st
Destruction
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Earth Tremor*
1st
Alteration
1 action
No
No
5e Core Rules
Erevlam's Wild Sty
1st
Illusion
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Faerie Fire
1st
Illusion
1 action
No
Yes
5e Core Rules
Feather Fall
1st
Alteration
1 reaction
No
No
5e Core Rules
Healing Word
1st
Restoration
1 bonus action
No
No
5e Core Rules
Heroism
1st
Illusion
1 action
No
Yes
5e Core Rules
Hideous Laughter
1st
Illusion
1 action
No
Yes
5e Core Rules
Identify
1st
Mysticism
1 action
Yes
No
5e Core Rules
Illusory Script
1st
Illusion
1 action
Yes
No
5e Core Rules
Longstrider
1st
Alteration
1 action
No
No
5e Core Rules
Silent Image
1st
Mysticism
1 action
No
Yes
5e Core Rules
Sleep
1st
Illusion
1 action
No
No
5e Core Rules
Speak with Animals
1st
Illusion
1 action
Yes
No
5e Core Rules
Thunderwave
1st
Destruction
1 action
No
No
5e Core Rules
Unseen Servant
1st
Conjuration
1 action
No
No
5e Core Rules
Absorb Skill
2nd
Restoration
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Animal Messenger
2nd
Illusion
1 action
No
No
5e Core Rules
Blindness/Deafness
2nd
Illusion
1 action
No
No
5e Core Rules
Calm Emotions
2nd
Illusion
1 action
No
Yes
5e Core Rules
Crown of Madness*
2nd
Illusion
1 action
No
Yes
5e Core Rules
Detect Life
2nd
Mysticism
1 action
Yes
Yes
Legionnaire's Guide to Cyrodiil
Detect Thoughts
2nd
Illusion
1 action
No
Yes
5e Core Rules
Drain Luck
2nd
Destruction
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Enhance Ability
2nd
Restoration
1 action
No
Yes
5e Core Rules
Enthrall
2nd
Illusion
1 action
No
No
5e Core Rules
Feather
2nd
Alteration
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Fortify Skill
2nd
Restoration
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Heat Metal
2nd
Alteration
1 action
No
Yes
5e Core Rules
Hold Person
2nd
Illusion
1 action
No
Yes
5e Core Rules
Hush
2nd
Illusion
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Invisibility
2nd
Illusion
1 action
No
Yes
5e Core Rules
Knock
2nd
Alteration
1 action
No
No
5e Core Rules
Lesser Restoration
2nd
Restoration
1 action
No
No
5e Core Rules
Locate Animals or Plants
2nd
Mysticism
1 action
Yes
No
5e Core Rules
Locate Object
2nd
Mysticism
1 action
No
Yes
5e Core Rules
Magic Mouth
2nd
Mysticism
1 action
Yes
No
5e Core Rules
Phantasmal Force*
2nd
Illusion
1 action
No
Yes
5e Core Rules
Pyrotechnics*
2nd
Alteration
1 action
No
No
5e Core Rules
Rally
2nd
Illusion
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
See Invisibility
2nd
Mysticism
1 action
No
No
5e Core Rules
Shatter
2nd
Alteration
1 action
No
No
5e Core Rules
Silence
2nd
Illusion
1 action
No
Yes
5e Core Rules
Skywrite*
2nd
Alteration
1 action
No
Yes
5e Core Rules
Suggestion
2nd
Illusion
1 action
No
Yes
5e Core Rules
Warding Wind*
2nd
Alteration
1 action
No
Yes
5e Core Rules
Zone of Truth
2nd
Illusion
1 action
No
Yes
5e Core Rules
Bestow Curse
3rd
Necromancy
1 action
No
Yes
5e Core Rules
Catnap*
3rd
Illusion
1 action
No
No
5e Core Rules
Clairvoyance
3rd
Mysticism
1 action
No
Yes
5e Core Rules
Dispel Magic
3rd
Mysticism
1 action
No
No
5e Core Rules
Enemies Abound*
3rd
Illusion
1 action
No
Yes
5e Core Rules
Fear
3rd
Illusion
1 action
No
Yes
5e Core Rules
Feign Death*
3rd
Necromancy
1 action
Yes
No
5e Core Rules
Fortify Attribute
3rd
Restoration
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Frenzy
3rd
Illusion
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Ghostwalk
3rd
Mysticism
1 bonus action
No
No
Legionnaire's Guide to Cyrodiil
Glyph of Warding
3rd
Mysticism
1 Hour
No
No
5e Core Rules
Hypnotic Pattern
3rd
Illusion
1 action
No
Yes
5e Core Rules
Major Image
3rd
Illusion
1 action
No
Yes
5e Core Rules
Nondetection
3rd
Mysticism
1 action
No
No
5e Core Rules
Orum's Aquatic Escape
3rd
Alteration
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Plant Growth
3rd
Alteration
1 action or 8 hours
No
No
5e Core Rules
Rallying Inspiration
3rd
Illusion
1 reaction
No
Yes
Legionnaire's Guide to Cyrodiil
Sending
3rd
Illusion
1 action
No
No
5e Core Rules
Speak with Dead
3rd
Necromancy
1 action
No
No
5e Core Rules
Speak with Plants
3rd
Mysticism
1 action
No
No
5e Core Rules
Stinking Cloud
3rd
Destruction
1 action
No
Yes
5e Core Rules
Tiny Hut
3rd
Mysticism
1 minute
No
No
5e Core Rules
Tongues
3rd
Mysticism
1 action
No
Yes
5e Core Rules
Charm Monster*
4th
Illusion
1 action
No
No
5e Core Rules
Compulsion
4th
Illusion
1 action
No
Yes
5e Core Rules
Confusion
4th
Illusion
1 action
No
Yes
5e Core Rules
Dimension Door
4th
Mysticism
1 action
No
No
5e Core Rules
Freedom of Movement
4th
Alteration
1 action
No
No
5e Core Rules
Greater Invisibility
4th
Illusion
1 action
No
Yes
5e Core Rules
Hallucinatory Terrain
4th
Illusion
10 minutes
No
No
5e Core Rules
Locate Creature
4th
Mysticism
1 action
No
Yes
5e Core Rules
Paralyzing Touch
4th
Illusion
1 action
No
No
Legionnaire's Guide to Cyrodiil
Polymorph
4th
Mysticism
1 action
No
Yes
5e Core Rules
Spell Reflection
4th
Mysticism
1 reaction
No
No
Legionnaire's Guide to Cyrodiil
Animate Objects
5th
Mysticism
1 action
No
Yes
5e Core Rules
Awaken
5th
Mysticism
8 hours
No
No
5e Core Rules
Cruel Earwig
5th
Illusion
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Dominate Person
5th
Illusion
1 action
No
Yes
5e Core Rules
Dream
5th
Illusion
1 minute
No
No
5e Core Rules
Geas
5th
Illusion
1 minute
No
No
5e Core Rules
Greater Restoration
5th
Restoration
1 minute
No
No
5e Core Rules
Hold Monster
5th
Illusion
1 action
No
Yes
5e Core Rules
Legend Lore
5th
Mysticism
10 minutes
No
No
5e Core Rules
Mass Cure Wounds
5th
Restoration
1 action
No
No
5e Core Rules
Mislead
5th
Illusion
1 action
No
Yes
5e Core Rules
Modify Memory
5th
Illusion
1 action
No
Yes
5e Core Rules
Planar Binding
5th
Conjuration
1 hour
No
No
5e Core Rules
Raise Dead
5th
Restoration
1 hour
No
No
5e Core Rules
Scrying
5th
Mysticism
10 minutes
No
Yes
5e Core Rules
Seeming
5th
Illusion
1 action
No
No
5e Core Rules
Skill Empowerment*
5th
Restoration
1 action
No
Yes
5e Core Rules
Synaptic Static*
5th
Illusion
1 action
No
No
5e Core Rules
Teleportation Circle
5th
Conjuration
1 minute
No
No
5e Core Rules
Eyebite
6th
Necromancy
1 action
No
Yes
5e Core Rules
Find the Path
6th
Mysticism
1 minute
No
Yes
5e Core Rules
Guards and Wards
6th
Mysticism
10 minutes
No
No
5e Core Rules
Mass Suggestion
6th
Illusion
1 action
No
No
5e Core Rules
Otto’s Irresistible Dance
6th
Illusion
1 action
No
Yes
5e Core Rules
Programmed Illusion
6th
Illusion
1 action
No
No
5e Core Rules
True Seeing
6th
Mysticism
1 action
No
No
5e Core Rules
Wizard Rend
6th
Destruction
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Arcane Sword
7th
Conjuration
1 action
No
Yes
5e Core Rules
Etherealness
7th
Mysticism
1 action
No
No
5e Core Rules
Forcecage
7th
Mysticism
1 action
No
No
5e Core Rules
Hysteria
7th
Illusion
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Magnificent Mansion
7th
Mysticism
1 minute
No
No
5e Core Rules
Mass Frenzy
7th
Illusion
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Mirage Arcane
7th
Illusion
10 minutes
No
No
5e Core Rules
Project Image
7th
Illusion
1 action
No
Yes
5e Core Rules
Regenerate
7th
Restoration
1 minute
No
No
5e Core Rules
Resurrection
7th
Restoration
1 hour
No
No
5e Core Rules
Symbol
7th
Mysticism
1 minute
No
No
5e Core Rules
Teleport
7th
Mysticism
1 action
No
No
5e Core Rules
Dominate Monster
8th
Illusion
1 action
No
Yes
5e Core Rules
Feeblemind
8th
Illusion
1 action
No
No
5e Core Rules
Glibness
8th
Illusion
1 action
No
No
5e Core Rules
Mayhem
8th
Illusion
1 action
No
Yes
Legionnaire's Guide to Cyrodiil
Power Word Stun
8th
Illusion
1 action
No
No
5e Core Rules
Foresight
9th
Mysticism
1 minute
No
No
5e Core Rules
Mass Polymorph*
9th
Mysticism
1 action
No
Yes
5e Core Rules
Mind Blank
9th
Mysticism
1 action
No
No
5e Core Rules
Power Word Heal*
9th
Restoration
1 action
No
No
5e Core Rules
Power Word Kill
9th
Necromancy
1 action
No
No
5e Core Rules
Psychic Scream*
9th
Illusion
1 action
No
No
5e Core Rules
True Polymorph
9th
Mysticism
1 action
No
Yes
5e Core Rules
Metadata
Article template
Generic article
World
Skyrim
Category
Spells By Class
in
Magika
Author
strillo
Publication Date
30 Sep, 2025
Creation Date
30 Sep, 2025
Last Update Date
2 Oct, 2025
Visibility
Public
Views
34
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Comments
0
Work In Progress
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