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Aundae

  • Ability Score Improvement. Your Intelligence and Wisdom scores become 18 if they aren’t higher.
  • Control Undead. As an action, you target one undead creature you can see within 30 feet of you. The target must make a Wisdom saving throw (DC = 8 + your proficiency bonus + your Intelligence modifier). On a failed save, the target must obey your commands for the next 24 hours, or until you use this feature again. An undead with legendary actions, or an undead whose Intelligence score is 10 or higher is immune to this effect.
    Once you use this feature, you must finish a long rest before you can use it again.
  • Savant. You learn three spells of your choice that are 5th level or lower (but not cantrips) from the wizard spell list. At least one of those spells must be from the school of necromancy.
    If you have the Spellcasting or Pact Magic features, you can cast these spells as if they were on the list of spells you know or have prepared, but they do not count as class spells for you. If you do not have any spell slots, you can cast these spells through the Blood Magic feature. Intelligence is your spellcasting ability for those spells.
  • Blood Magic. When casting a spell learned through the Savant feature, you can take 5 necrotic damage per spell level to cast it at its lowest level without expending a spell slot. This damage ignores resistance and immunity.


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