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Alteration

Alteration spells distort the local reality through direct imposition of the mage's will. This School concerns itself with magicka's ability to change, often radically, the structure and composition of any object. Unlike the School of illusion, alteration deals with actual change, not the appearance of it. This includes spells of paralysis, water breathing, water walking, lock opening, and personal elemental shields such as flame cloaks.

School of Alteration Spell List

NameLevelCasting
Time
RitualConcentrationClassSource
Gust*0 (cantrip)1 actionNoNoMage, Sorcerer, Warden5e Core Rules
Magic Stone*0 (cantrip)1 bonus actionNoNoNightblade, Warden5e Core Rules
Mending0 (cantrip)1 minuteNoNoBard, Mage, Necromancer, Priest, Sorcerer, Warden5e Core Rules
Mold Earth*0 (cantrip)1 actionNoNoNecromancer, Sorcerer, Warden5e Core Rules
Primal Savagery*0 (cantrip)1 actionNoNoWarden5e Core Rules
Shape Water*0 (cantrip)1 actionNoNoMage, Sorcerer, Warden5e Core Rules
Blade Ward*0 (Cantrip)1 actionNoNoBard, Mage, Necromancer, Nightblade, Sorcerer, Spellsword5e Core Rules
Control Flames*0 (Cantrip)1 actionNoNoMage, Sorcerer, Warden5e Core Rules
Create Bonfire*0 (Cantrip)1 actionNoYesMage, Nightblade, Sorcerer, Spellsword, Warden5e Core Rules
Mage Light0 (Cantrip)1 actionNoNoMage, Sorcerer, WardenLegionnaire's Guide to Cyrodiil
Second Barrier0 (Cantrip)1 reactionNoNoPriest, SpellswordLegionnaire's Guide to Cyrodiil
Shillelagh0 (Cantrip)1 actionNoNoWarden5e Core Rules
Spell Ward0 (Cantrip)1 actionNoNoBard, Mage, Priest, SpellswordLegionnaire's Guide to Cyrodiil
Stonefist0 (Cantrip)1 actionNoNoSpellswordLegionnaire's Guide to Cyrodiil
Thorn Whip*0 (Cantrip)1 actionNoNoWarden5e Core Rules
Thunderclap*0 (Cantrip)1 actionNoNoBard, Mage, Nightblade, Sorcerer, Warden5e Core Rules
Burden1st1 actionNoYesBard, Mage, Priest, Sorcerer, Spellsword, WardenLegionnaire's Guide to Cyrodiil
Catapult*1st1 actionNoNoMage, Sorcerer5e Core Rules
Create or Destroy Water1st1 actionNoNo-5e Core Rules
Earth tremor*1st1 actionNoNoBard, Mage, Sorcerer, Warden5e Core Rules
Entangle1st1 actionNoYesWarden5e Core Rules
Expeditious Retreat1st1 bonus actionNoYesMage, Nightblade, Sorcerer, Spellsword5e Core Rules
Feather Fall1st1 reactionNoNoBard, Mage, Sorcerer5e Core Rules
Fog Cloud1st1 actionNoYesMage, Necromancer, Sorcerer, Warden5e Core Rules
Jump1st1 actionNoNoSorcerer, Spellsword, Warden5e Core Rules
Lesser Ward1st1 reactionNoNoCrusader, Priest, SpellswordLegionnaire's Guide to Cyrodiil
Longstrider1st1 actionNoNoBard, Mage, Warden5e Core Rules
Mage Armor1st1 actionNoNoMage, Sorcerer5e Core Rules
Shield1st1 reactionNoNoMage, Sorcerer, Spellsword5e Core Rules
Zephyr Strike*1st1 bonus actionNoYesSpellsword5e Core Rules
Arcane Lock2nd1 actionNoNoMage5e Core Rules
Barkskin2nd1 actionNoYesWarden5e Core Rules
Cloud of Daggers*2nd1 actionNoYesMage, Nightblade, Sorcerer, Spellsword5e Core Rules
Cordon of Arrows*2nd1 actionNoNo-5e Core Rules
Dragon Fire Scales2nd1 bonus actionNoYesSpellswordLegionnaire's Guide to Cyrodiil
Dust Devil*2nd1 actionNoYesMage, Sorcerer, Warden5e Core Rules
Enlarge/Reduce2nd1 actionNoYesMage, Sorcerer5e Core Rules
Feather2nd1 actionNoYesBard, Mage, Priest, SorcererLegionnaire's Guide to Cyrodiil
Gust of Wind2nd1 actionNoYesMage, Sorcerer, Warden5e Core Rules
Heat Metal2nd1 actionNoYesBard, Warden5e Core Rules
Knock2nd1 actionNoNoBard, Mage, Sorcerer5e Core Rules
Magma Armor2nd1 reactionNoNoSpellswordLegionnaire's Guide to Cyrodiil
Maximilian's Earthen Grasp2nd1 actionNoYesMage, Sorcerer5e Core Rules
Pyrotechnics*2nd1 actionNoNoBard, Mage, Sorcerer5e Core Rules
Rope Trick2nd1 actionNoNoMage5e Core Rules
Shatter2nd1 actionNoNoBard, Mage, Nightblade, Sorcerer, Spellsword5e Core Rules
Skywrite*2nd1 actionNoYesBard, Mage, Warden5e Core Rules
Spider Climb2nd1 actionNoYesMage, Nightblade, Sorcerer5e Core Rules
Spike Growth2nd1 actionNoYesMage, Warden5e Core Rules
Transmute Mineral Ore2nd1 hourYesNoMageLegionnaire's Guide to Cyrodiil
Warding Bond2nd1 actionNoNoMage, Priest, Spellsword5e Core Rules
Warding Wind*2nd1 actionNoNoBard, Mage, Sorcerer, Warden5e Core Rules
Erupting Earth*3rd1 actionNoNoMage, Sorcerer, Warden5e Core Rules
Fly3rd1 actionNoYesMage, Nightblade, Sorcerer5e Core Rules
Meld Into Stone3rd1 actionYesNoPriest, Warden5e Core Rules
Orum's Aquatic Escape3rd1 actionNoYesBard, Mage, WardenLegionnaire's Guide to Cyrodiil
Plant Growth3rd1 action or 8 hoursNoNoBard, Warden5e Core Rules
Sleet Storm3rd1 actionNoYes-5e Core Rules
Slow3rd1 actionNoYesMage, Sorcerer5e Core Rules
Tidal Wave*3rd1 actionNoNoMage, Sorcerer, Warden5e Core Rules
Wall of Sand*3rd1 actionNoYesMage5e Core Rules
Wall of Water*3rd1 actionNoYesMage, Sorcerer, Warden5e Core Rules
Water Breathing3rd1 actionYesNoMage, Sorcerer5e Core Rules
Water Walk3rd1 actionYesNoPriest, Sorcerer, Warden5e Core Rules
Wind Wall3rd1 actionNoYesWarden5e Core Rules
Control Water4th1 actionNoYesMage, Priest, Warden5e Core Rules
Fabricate4th10 minutesNoNoMage5e Core Rules
Freedom of Movement4th1 actionNoNoBard, Priest, Warden5e Core Rules
Guardian of Nature*4th1 bonus actionNoYesWarden5e Core Rules
Petrify4th1 actionNoYesSpellswordLegionnaire's Guide to Cyrodiil
Stone Shape4th1 actionNoNoMage, Priest, Warden5e Core Rules
Stoneskin4th1 actionNoYesSorcerer, Warden5e Core Rules
Watery Sphere*4th1 actionNoYesMage, Sorcerer, Warden5e Core Rules
Control Winds*5th1 actionNoYesMage, Sorcerer, Warden5e Core Rules
Maelstrom*5th1 actionNoYesWarden5e Core Rules
Telekinesis5th1 actionNoYesMage, Sorcerer5e Core Rules
Transmute Rock*5th1 actionNoNoMage, Warden5e Core Rules
Wall of Force5th1 actionNoYesMage5e Core Rules
Wall of Stone5th1 actionNoYesMage, Sorcerer, Warden5e Core Rules
Bones of the Earth*6th1 actionNoNoWarden5e Core Rules
Ebonyflesh6th1 actionNoYesPriest, WardenLegionnaire's Guide to Cyrodiil
Flesh to Stone6th1 actionNoYesMage, Nightblade5e Core Rules
Globe of Invulnerability6th1 actionNoYesMage, Sorcerer5e Core Rules
Investiture of Flame*6th1 actionNoYesMage, Nightblade, Sorcerer, Warden5e Core Rules
Investiture of Ice*6th1 actionNoYesMage, Nightblade, Sorcerer, Warden5e Core Rules
Investiture of Stone*6th1 actionNoYesMage, Nightblade, Sorcerer, Warden5e Core Rules
Investiture of Wind*6th1 actionNoYesNightblade, Sorcerer, Warden5e Core Rules
Move Earth6th1 actionNoYesMage, Sorcerer, Warden5e Core Rules
Primordial Ward*6th1 actionNoYesWarden5e Core Rules
Shield Wall6th1 actionNoYesPriestLegionnaire's Guide to Cyrodiil
Wall of Ice6th1 actionNoYesMage5e Core Rules
Winter's Grasp6th1 actionNoYesWardenLegionnaire's Guide to Cyrodiil
Greater Ward7th1 actionNoYesPriest, WardenLegionnaire's Guide to Cyrodiil
Reverse Gravity7th1 actionNoYesMage, Sorcerer, Warden5e Core Rules
Whirlwind*7th1 actionNoYesMage, Warden5e Core Rules
Abi-Dalzim's Horrid Wilting*8th1 actionNoNoMage, Necromancer, Sorcerer5e Core Rules
Control Weather8th10 minutesNoYesMage, Priest, Sorcerer, Warden5e Core Rules
Earthquake8th1 actionNoYesPriest, Sorcerer, Warden5e Core Rules
Tsunami*8th1 actionNoNoWarden5e Core Rules
Winter's Embrace8th1 actionNoYesWardenLegionnaire's Guide to Cyrodiil
Time Stop9th1 actionNoNoMage, Sorcerer5e Core Rules


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