Human Racial Features

 

Origin Racial Features

Origin features are typically chosen during character creation, as they represent what your character has been as much as what they will be. Origin racial features are separate from other racial features and come with a prerequisite of being chosen at level 1 unless you are specifically allowed to choose them from another source. Attribute modifiers from an origin feature do not replace the racial attribute modifiers, they are applied in addition to racial attribute modifiers.

Scrapper

The scrapper human origin is a physical specimen. Not entirely different than others of its race the scrapper has merely lived a life of physical (and often violent) struggle. Whether they were spending time in the wilderness staving off natural threats, or as a member of the many militaries within the world, this human has learned to defend themself quite well and can usually hold their own in combat. The defining feature of a human scrapper is their innate willpower and determination.
  prerequisites: Origin Feature
  Scrapper origin humans gain +1 to their resolve attribute score, and +1 to one attribute score of their choice from strength, swiftness, control, or durability.
Scrapper origin humans have a -1 penalty to their instinct attribute score, and a -2 penalty to their knowledge and charisma scores.
Resolve becomes the primary racial attribute for scrapper origin humans.
Knowledge and charisma become racial attribute deficiencies for scrapper origin humans.

Scrapper origin humans start with proficiency in improvised weapons, or a simple or basic weapon of their choice. They gain double the progress when training to increase their proficiency with this choice.
  Feature:
Scrapper Morale
Scrapper origin humans must choose one of the two following features when this origin feature is taken.
Self Reliant You do not need others to keep your spirits high. You do not gain or lose any grit from the human morale feature.
Team Buy-in You rely on those around you so that you never have to survive on your own again. The grit you gain and lose from the human morale feature is doubled.      

Artisan

The artisan human origin is a honed tool of its craft. Not entirely different than others of its race the artisan has chosen to focus on a given skill to get by in life. This can range from crafting awe inspiring sculptures with chisel and hammer, throwing together the finest and most durable wooden furniture you have ever sat upon, or even quilting thick clothing en masse to protect the village from the harsh environments.
  prerequisites: Origin Feature
Artisan origin humans gain +2 to an attribute score of their choice, a +1 to a different attribute of their choice, and a -2 penalty to all other attribute scores.
The +2 attribute the artisan origin human chose becomes their primary racial attribute.
all attributes not chosen above become attribute deficiencies for artisan origin humans.

Artisan origin humans start as proficient in in a tool, and skill of their choice (must be tied to the primary attribute if applicable). They also gain twice the amount of progress when training to increase that tool, and skill's proficiency level.
  Feature:
Work to Live
You gain true advantage on rolls for the tool and skill you chose for the artisan origin feature.
   

Diplomat

The diplomat variant of human is one of ambition, and poise. Diplomats rely on their ability to engage in politics and shape the world around them with their advanced ability to interact with others. Some diplomats use these skills to further their own power, while others use them to connect with others and elevate all around them.
  prerequisites: Origin Feature
  Diplomat origin humans gain +1 to their charisma attribute score, and +1 to an attribute score of their choice from resolve, knowledge, or instinct.
Diplomat origin humans have a -1 penalty to their durability attribute score, and a -2 panalty to their strength, swiftness, and control attribute scores.
  Diplomat origin humans start with proficiency in the communication primary skill, and one skill of their choice from deception, insight, or persuasion. They gain double the progress when learning to increase their proficiency in the chosen skill.
Feature:
Translation not Required Your maximum number of languages you can be proficient in, and the maximum number of languages you can know is increased by your charisma modifier.
You may start as proficient in a language of your choice from another race, or that is spoken in another location (realm).        

Mixed Breed

The mixed breed human is that of split ancestry. Mixed breeds are most often half blooded humans with a parent of another race, while others can have a pie graph of heritage that just happens to include human. Mixed breeds always exhibit traits of their human lineage, but can also show traits of their other bloodlines.
  prerequisites: Origin Feature, no other origin features   You gain all of the positive attribute modifiers from the race of your non human parent with a -1 penalty.
You gain all of the negative attribute modifiers from the race of your non human parent with a +1 bonus.
    Feature:
Mixed blood trait: You are considered a member of any race that you have at least 1/2 lineage in for the purposes of any abilities or effects. You may choose one of the features from your non human parent race to be one of your features.
Atavism: You may choose a feature from any of your heritage races to replace one of your human features. (DM's discretion)