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Smokebomb

This nondamaging explosive can be thrown up to 60 feet and creates a cloud of smoke in a 20-foot radius. The cloud persists in still conditions for 1d3 + 6 rounds, or for only 1d3 + 1 rounds in windy conditions. Visibility within the smoke is limited to 2 feet and everything is heavily obscured. Lighting the fuse is an action or a bonus action (character’s choice). Throwing, rolling, or anything other than dropping it in your own space is an action. The smokebomb explodes on impact or at the end of the character’s turn (character’s choice).

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