Armour
Armour is either light, or heavy. Armour physreps must be the actual material it is representing.
For example
Metal armour must be metal to count, rather than foam made to look like metal.
Light Armour
Light armour is able to be worn by anyone at start of play.
Light armour is anything that is flexible, such as thin leather or foam, or padded cloth, or aluminium.
Light armour gives the wearer 1 AP (armour point)
Heavy Armour
Heavy armour is restricted to those with the Officer profession.
Heavy armour gives the wearer 2 AP (armour point)
Armour Points
Armour gives the character armour points (AP) where it is worn, meaning that AP is removed first when the character is struck, before removing their hit points (HP).
NOTE: Armour only counts on the location it is worn on; it also will only count where it is actually covering the skin. i.e., a sword slash to the back of the thigh, where there is no armour will not be stopped, and will takes a hit point. However, a sword slash on the lower leg where a grieve is will be stopped, taking an armour point instead of a hit point.
Repair
Armour must be repaired before it can be used again. To do this the armour must be removed, and repaired by resources available in game. Repairs to armour can be done by any Tinkerer, or Technician.