BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Session outline: Session 10

Plot points/Scenes

Milton and the Cannon Street Cobras

A while ago, the gang went to Ashbluff's Autos to talk to the Ashbluffs about their dealings with the Cannon Street Cobras . They then left a note on the windscreen of their car, challenging them to a street race, before cutting the break lines, causing a huge crash.   Having not checked in with Milton or progressed this storyline, here is the aftermath:
  • The Cannon Street Cobras have taken the situation extremely seriously, and have been on a campaign to find out who the "C Block 4" are
  • They've aggressively expanded their turf. The story is front page news, it's been a brutal gang war. There are rumours of Naga coming over from Viper City in The United States of Turmerica, new leadership in the Cobras
  • Their turf expansion has taken them into new areas of Caffeinehagen, including the area where Cassiopeia's family home is
  • Milton hasn't been at uni for weeks - the Caffeinhagen University Smithing Society haven't seen him for a while. Elena Heathersage saw him last, and he was distant, very focused on helping his family
  • The note on the door of the halls is from the Cobras, telling them that the race will take place through the Smokestack at midnight
  • Milton has been busy working finishing his "Iron Man" suit in secret - that he will use to protect his family and go after the Cobras who have made their lives hell
 

The incident at the science block

The gang haven't investigated the science block incident, but Amira has. If they choose to help her, here's what she has found out:
  • The Head of Chemistry has been working a lot of late nights recently
  • They've been keeping their office locked very diligently
  • They've been clocked coming to work in the same clothes as the day before on a few occasions
  • They've been seen at anti-mining rallies
  • The heads of Chemistry, Physics and Engineering seem to be good friends, talking a lot, leaving work together etc
  • She went to the science block and found the same secret drawer in the desk of the Head of Chemistry
  • She went to talk to Raleigh O'Maleigh to see if he'd heard anything about any documents being moved across or out of the city
  • Raleigh tries to keep on top of what's going where - there are other couriers that work in the city but he's got a large network among them and he tends to know what's going on. He's the top guy - people come to him first and if he's booked out or if the job isn't tough, lucrative, or dangerous enough to pique his interest, he will happily recommend another courier to take the job on. But Raleigh's work has been drying up somewhat recently - there's a new courier on the scene and they're taking some of the top jobs from Raleigh
  • The courier has never shown their face anywhere public facing - they have associates who set up deals for them
  • Amira has found out that the courier's associates can usually be found in The Wandering Eel - a pub in downtown Caffeinhagen
How this could proceed - the group could help Raleigh investigate this new courier. They could set a sting - try to set up a fake deal and question them. Or something else that they come up with.   If they try to meet the courier, they can find their associates at a different pub across the city. If they arrange and go to a meet, they will be met by the associates with a couple of bodyguards. The courier will not be present, and the associates will try to take the package from the group, but if the group press the situation too much, or if they fight and defeat the associates and bodyguards, they will reveal themselves from a roof, grind down a fire escape and land in the street.   The courier The courier is a slim, 6 foot tall person, wearing a black and deep red racing suit, with a streamlined helmet that moulds into an iron man looking mask that covers their face. The mask has a voice changer that makes their voice deep and menacing sounding. They ride a racing bike, with a belt driven engine sat inside the frame driving the rear wheel, painted the same black and red combo as their suit.   If the deal goes smoothly, the courier will tell their associates to get up and get out of here, and if they fought, say next time try actually winning a fight.   If the group start to question the courier too much, they'll run. If the group cast any debilitating spells, the courier will use a counterspell stored on a device on the handlebars of their bike to counter it. They have two stored counterspells. They can also cast grease on the road behind them once, first level magic missile once, and darkness once.   If the group's plan is to try to chase the courier, they won't be able to on foot. Fletch may be able to give chase in the air, but it'll be difficult to keep pace - they're really fast. If Fletch manages it, he'll follow the courier to a safe house where they'll go inside. Maybe in the future, they could make use of Milton Ashbluff 's car to chase them.   If the group end up catching the courier and talking to them, the information they know is:
  • They worked in Viper City, Turmerica
  • They were brought over here for a lucrative job, but the client gave them some lower level jobs first so they could prove themselves worthy of the big job
  • They will say they don't know what they were transporting, all goods were in locked boxes. This is a lie though, which they can find out with an insight check or something like that
  • They've been delivering some pretty usual stuff - drugs, stolen goods like jewelery, magic items, weapons
  • They say the big delivery was a letter. On further questioning, they say it was a magically sealed envelope in a locked briefcase
  • They say they don't know who they brought it to, they had to put it in a lock box at the airship port
  • If the group go to the airship port, they can find the lock box on the departures side. There are guards that won't let them through - they'll have to get past the check-in desk somehow. If they manage to look inside it, either by lock picking (DC20) or other means, it's empty.
The disappearance of Custard Sneeler The next step for this is to gain entry to the Beast Brawl World Cup.

What's under the Tabernacle of Torm?

When investigating the disappearance of Custard Sneeler, the group discovered a second altar underneath the Tabernacle of Torm. It was covered in runes, and after dong some research at the library, the goup discovered the runes were infernal in origin, but seemed to be a different subset, or dialect perhaps, or infernal.

The first job

If the gang don't choose to help, then the Caffeinehagen University Adventuring Society tried to carry out the heist, but there was a lot more security than they had expected around Vern Hamlin's house, and they alerted security before they managed to grab the locket, so they aborted the heist.

Other storylines

  • Cassiopeia and Haalia
  • Brianna, Domenica, Llyam and Nowylle
  • Domenica and Amira
  • Brianna, Fletch and Shred's band
  • Getting some fuel for the pirate's ship

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!