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Chase Combat

in Vehicle Combat

When a combat situation involves two or more parties that are all in moving vehicles, the Chase Combat rules are used instead of the standard combat rules. Highspeed vehicle chases are incredibly fluid, with the participating vehicles constantly varying speed and position. To simulate this, the Chase Combat rules abstract a great deal of the movement involved in order to focus on the action of the chase scene. A Chase Combat Turn has the following steps:
  1. Determine Chase Environment for this Combat Turn.
  2. Establish relative Chase Ranges for participating vehicles.
  3. Roll Initiative for all characters.
  4. Take actions in Initiative order. Drivers may perform Chase Actions or regular combat actions on their turn. Passengers may only perform regular combat actions.
 

CHASE RANGES

Distance between vehicle (or vehicle groups) in Chase Combat is measured in Chase Ranges. Chase Ranges do not represent an exact or constant distance, but rather a bracket or parameters between which the precise distance varies from second to second as the vehicles jockey for position. The ranges between vehicles can be tracked on a vehicle-by-vehicle basis if precision is required, or vehicles that are coordinating their movements or otherwise acting together can be grouped and assumed to all be at the same range for faster resolution. When making a test to Change Range for vehicles grouped in this manner, one vehicle should be selected to act as the leader for the group.
There are four Chase Ranges that correspond to each environment, as seen in the Chase Ranges Table, CRB p. 204.  

DETERMINE CHASE ENVIRONMENT

Chase Environments define the kind of area in which the current Combat Turn of the chase is taking place. The gamemaster determines when the environment changes. A Chase Environment can either be Speed or Handling.
 

CHASE RANGES TABLE

RANGE SPEED ENVIRONMENT APPROX. DISTANCE (M) HANDLING ENVIRONMENT APPROX. DISTANCE (M)
Short 0-10 0-5
Medium 11-50 6-20
Long 51-150 21-80
Extreme 151-300 81-150
 
A Speed Environment is a place where the movement of the vehicle is not significantly inhibited, making maneuvering minimal and high speeds possible. This could be a major highway, open field, calm waters, or clear skies. In this Environment the maneuverability of vehicles is much less important than raw speed. These environments can potentially have very long sight lines (especially on water or in the air), meaning the quarry’s lead may extend beyond the 300-meter extreme range, but the pursuer is still back there and in sight.  
A Handling Environment is a place where space is limited and quick reflexes and maneuverability are more important than speed. In Handling Environments, top speed is almost never an option. Typical environments of this nature are winding residential streets, rocky foothills and canyons, a crowded harbor, or flying at street level through a city. These tight environments should also be considered when determining modifiers for passenger actions between vehicles because pedestrians, other vehicles, buildings, and a myriad other things can get in the way of a clear shot.

World Codex

  • Attacks Against Vehicles
    Generic article | Mar 10, 2021
  • Called Shot on Vehicles
    Generic article | Mar 10, 2021
  • Damage and Passengers
    Generic article | Mar 10, 2021
  • Evasive Driving {Defense}
    Generic article | Mar 10, 2021
  • Passenger Actions
    Generic article | Mar 10, 2021
  • Vehicle Damage
    Generic article | Mar 10, 2021

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