Vehicle Damage
Whenever a vehicle is hit by an attack, it resists damage
as normal, rolling Body + Armor. If the attack’s modified
DV is less than the vehicle’s modified Armor, no
damage is applied. Note that since many vehicles have
large Body dice pools, gamemasters are encouraged to
use the trade-in-dice-for-hits rule (4 dice equals 1 hit)
to simplify tests. Your average tank, for example, will
automatically get 4 hits on a Body Test through that
trade in, so there is no point in rolling unless the tank
needs more than 4 hits.
(CRB 205)