Tools

TOOLS TYPE AVAIL COST
Kit - 500Y
Shop 8 5.000Y
Facility 12 50.000Y
  Building and repairing items requires the right tools for the job. Tools must be bought separately for a specific skill (for example, an Armorer shop, a Disguise kit, a Nautical Mechanic facility, etc.).

A kit is portable and contains the basic gear to make standard repairs.

A shop is transportable in the back of a van and contains more advanced tools for building and repairing.

A facility needs a building and is immobile because of the bulky and heavy machines involved, but it can be used for very advanced constructions and modifications. Shops and facilities are both stocked with standard spare parts.

There are some guidelines to help you figure out when a kit, shop, or facility is necessary for a particular job (Building & Repairing, p. 145 CRB). The gamemaster gets final say, though, and might even tell you that you need specific or unusual parts you have to get separately.

Item type
Tool