Tattoo
GEAR | ESSENCE | AVAIL | COST |
---|---|---|---|
Grey Mana Tattoos (Rating 1-3) | Rating x0.1 | 7F | Rating x500Y |
Grey Mana Tattoos: An interesting unintended consequence of leaking
Grey Mana tech into the black market is how
the maker movement started stripping the Grey
Mana integration from armor and experimenting
with it. So far, the only stable application has been
the Grey Mana tattoos (or GreyMans) gangs are
inking themselves with. They have similar effects
as Grey Matter integration on armor but are more
obvious than regular tattoos, both because of necessary
coverage and their dull coloring. If a character
has a Grey Mana tattoo, it affects their ability
to use magic as well as be affected by magic cast
at them.
Add 1 bonus dice per rating of Grey Mana tattoo
to resist any targeted magical attacks or effects,
including area of affect magic. Counter-intuitively,
beneficial magic targeting the wearer
works as normal.
For all intents and purposes, any character with a
Grey Mana tattoo suffers Essence loss of 0.1 per rating.
Any Awakened character with a Grey Mana tattoo
suffers a dice pool penalty to any test involving
magic equal to the tattoo rating and permanently
reduces the force and hits of any spell the wearer is
currently sustaining by 1. As easily removed as an
ink tattoo of an ex-lover’s name, any Essence loss is
reversible if the Grey Mana tattoo is removed, immedately
returning to the character.
Tattoos are only available in ranks 1–3. If a character
has a Grey Mana tattoo and is wearing armor
with Grey Mana integration, these effects do not
stack. Use the highest rank of the two. Note that
Grey Mana tattoos cannot be hidden from Astral
Perception and are quite distinctive from mundane
and Awakened objects.