Tattoo

GEAR ESSENCE AVAIL COST
Grey Mana Tattoos (Rating 1-3) Rating x0.1 7F Rating x500Y
 

Grey Mana Tattoos: An interesting unintended consequence of leaking Grey Mana tech into the black market is how the maker movement started stripping the Grey Mana integration from armor and experimenting with it. So far, the only stable application has been the Grey Mana tattoos (or GreyMans) gangs are inking themselves with. They have similar effects as Grey Matter integration on armor but are more obvious than regular tattoos, both because of necessary coverage and their dull coloring. If a character has a Grey Mana tattoo, it affects their ability to use magic as well as be affected by magic cast at them.
Add 1 bonus dice per rating of Grey Mana tattoo to resist any targeted magical attacks or effects, including area of affect magic. Counter-intuitively, beneficial magic targeting the wearer works as normal.
For all intents and purposes, any character with a Grey Mana tattoo suffers Essence loss of 0.1 per rating. Any Awakened character with a Grey Mana tattoo suffers a dice pool penalty to any test involving magic equal to the tattoo rating and permanently reduces the force and hits of any spell the wearer is currently sustaining by 1. As easily removed as an ink tattoo of an ex-lover’s name, any Essence loss is reversible if the Grey Mana tattoo is removed, immedately returning to the character.
Tattoos are only available in ranks 1–3. If a character has a Grey Mana tattoo and is wearing armor with Grey Mana integration, these effects do not stack. Use the highest rank of the two. Note that Grey Mana tattoos cannot be hidden from Astral Perception and are quite distinctive from mundane and Awakened objects.

Item type
Art