Survival Gear

GEAR AVAIL COST
Chemsuit (Rating 1-6) Rating x2 Rating x150Y
Climbing Gear - 200Y
Diving Gear 6 2.000Y
Flashlight - 25Y
Gas Mask - 200Y
Gecko Tape Gloves 12 250Y
Hazmat Suit 8 3.000Y
Light Stick - 25Y
Magnesium Torch - 5Y
Micro Flare Launcher - 175Y
Micro Flares - 25Y
Rappeling Gloves - 50Y
Respirator (Rating 1-6) - Rating x50Y
Survival Kit 4 200Y
EXOTIC RANGED WEAPON ACC DAMAGE AP MODE AMMO
Micro Flare Launcher 3 5P(Fire) -5 SS 1(ml)
  Common survival gear includes the following:  

Chemsuit: This impermeable coverall is worn over clothes or armor and provides chemical protection equal to its Rating (Chemical Protection, p. 437 CRB). It is not to be confused with a full hazmat suit, as it is not vacuum sealed. If a chemsuit is worn on top of chemical-resistant armor, only the highest chemical protection rating applies.

 

Climbing gear: This is a backpack full of rope (400- kilo test), an ascent/descent harness, gloves, carabiners, crampons, and so forth needed for assisted climbing (Climbing, p. 134 CRB).

 

Diving gear: Underwater diving equipment, including a diving suit, partial facemask with snorkel, breathing regulator, an air tank with 2 hours of air, and an inflatable vest for quick returns to the surface. The regulator and air tank protect against inhalation toxins just like a gas mask. The wet suit provides Rating 1 resistance to Cold damage (p. 170 CRB). Wireless signals don’t work very well underwater, but the wireless systems in the diving gear help with prep and maintenance.

 

Flashlight: By 2075, most flashlights are long lasting and super bright. Durability and brightness depend on the size—the bulkier, the better. Flashlights are also available in low-light and infrared versions, reducing visibility modifiers for low-light and thermographic vision, respectively. A flashlight can also be mounted to a weapon’s top or under-barrel mount (Mounts, p. 417 CRB).

 

Gas mask: This air-supplied re-breather completely covers your face and gives you immunity to inhalation- vector toxin attacks (Toxins, Drugs, and BTLs, p. 408 CRB). It comes with a one-hour clean-air supply (replacements cost 40 nuyen) and can be attached to larger air tanks. It cannot be combined with a regular respirator.
Wireless: The gas mask analyzes and gives you information about the surrounding air that you’re not breathing.

 

Gecko tape gloves: The outer layer of these gloves is made of a special dry adhesive that incorporates millions of fine microscopic hairs that bond to other surfaces. Individually, these bonding forces are tiny, but combined they’re strong enough to attach a troll, upside down, to the ceiling. Gecko tape gloves come as a set that includes gloves, kneepads, and slip-on-soles. You get to use assisted climbing (p. 134 CRB) when you’re wearing the set. Gecko tape gloves are useless when they’re wet.
Wireless: The adhesive outer layer can be temporarily neutralized with a wireless signal, useful for getting the gloves on and off without getting them stuck to yourself or each other.

 

Hazmat suit: The hazmat suit covers your whole body and includes an internal air tank with four hours of air. As long as it’s not damaged, it provides you with a chemical seal Armor Modifications (p. 437 CRB) and protects you from contact and inhalation vector toxin attacks (Toxins, Drugs, and BTLs, p. 408 CRB). Many hazmat suits come standard with a Geiger counter ( Sensors , p. 445 CRB).
Wireless: The suit analyzes and transmits information about the environment that you’re not touching or breathing.

 

Light stick: Bend, snap, and shake it to produce three hours of soft chemical illumination that covers a ten-meter radius.

 

Magnesium torch: Strie and activate for five minutes of bright torchlight.

 

Micro flare launcher: The flare launcher can shoot colored flares about 200 meters into the air, illuminating an area the size of a city block for a couple of minutes and negating the modifier for poor or low lighting. If you shoot it at someone, use the Exotic Ranged Weapon skill; the micro flare deals 5P Fire damage.

 

Rappelling gloves: These gloves are made of a special fabric that allows you to get a tighter grip on a grapple line, giving you a +2 dice pool bonus on all tests to hold your grip on the line. These gloves are necessary in order to use ultrathin microwire without gruesomely slicing your hands apart as you slide down it.

 

Respirator: A respirator is a filter-mask worn over the mouth and nose that protects against inhalation-vector toxins (Toxins, Drugs, and BTLs, p. 408 CRB). The respirator adds its rating to toxin resistance tests against inhalation- vector toxins.

 

Survival kit: An assortment of survival gear in a rugged bag. Includes a knife, lighter, matches, compass, lightweight thermal blanket, several days’ worth of ration bars, a water-purification unit, and more. A good item to consider for your go-bag.

Item type
Survival