Slap Patches
PATCH | AVAIL | COST |
---|---|---|
Antidote Patch (Rating 1-6) | Rating | Rating x50Y |
Chem Patch | 6 | 200Y |
Stim Patch (Rating 1-6) | Rating x2 | Rating x25Y |
Tranq Patch (Rating 1-10) | Rating x2 | Rating x20Y |
Trauma Patch | 6 | 500Y |
Antidote patch: Add the rating of an antidote patch to any toxin resistance tests made within twenty minutes after it has been applied. The window to apply an antidote patch after being poisoned is often very narrow, depending on the toxin (Toxins, Drugs, and BTLs, p. 408, CRB).
Chem patch: This is a “blank” patch. You can add one dose of a chemical or toxin (p. 408, CRB) to it, and then apply it later to a patient (or yourself).
Stim patch: This patch removes a number of boxes of Stun damage equal to its Rating. This effect lasts for (Rating x 10) minutes—after that period of time, the patient takes (Rating + 1) unresisted Stun damage (which may be well become physical overflow by that point). While a stimulant patch is in effect, the character is unable to rest. Frequent use of stimulant patches may require Addiction Tests. Treat it as Addiction Rating 2, Addiction Threshold 1.
Tranq patch: This patch inflicts Stun damage equal to its rating, resisted with only Body.
Trauma patch: If placed on a dying patient, it allows
her to make an immediate stabilization test (Physical
Damage Overflow, p. 209, CRB) using her Body instead of
First Aid or Medicine.
Wireless: Instead of making a test, the patient is automatically
stabilized immediately.