Ghost Chain Spell in Shadowrun | World Anvil

Ghost Chain

GHOST CHAIN
Type: M Action: Auto
Range: Special Duration: Always  

A Ghost Chain is a connection of an extraplanar being to a physical object. It cannot be simply any physical object; it has to be something they feel connected to, whether it be because they believe they used the object in some former state of existence, or they have some mental delusion making them believe they have an attachment to it, or some other reason. The important thing is, they cannot deliberately choose to make a chain; the selection happens subconsciously. When beings have a chain, they receive +2 dice any test to resist banishment when within 10 meters of the object, and +1 when between 10 to 50 meters from the object. They also do not experience the penalties of being away from their Haunt (see Haunt power below).
Ghost Chains are slightly different for grim reapers. They do not form their chains subconsciously; rather, each victim they claim becomes part of their Ghost Chain. They do not gain the banishment bonus from items in their chain, but they can animate them as corps cadavres (p. 28, HT).


(p192 HS)