Haunt Spell in Shadowrun | World Anvil

Haunt

HAUNT
Type: M Action: Auto
Range: Special Duration: Always  

Critters that form a Haunt gain a special attachment to a particular area. As is the case with Ghost Chains above, this is not done consciously; the connection is made by the mysterious operations of their sub-consciousness. Haunts may vary in size but can never be larger than 1,000 square meters per point of Force. The structure in which the critter lives may be larger than that, which simply means there is a preferred part of the structure the critter frequents. The Haunt functions as a personal domain (p. 205, Street Grimoire), creating a background count aspected toward the critter. When the Haunt is first formed, it starts at Rating 1, and can go as high as Force / 2. Increases in the Rating take at least a month to materialize, sometimes longer according to gamemaster discretion.
Along with the background count, the Haunt gives the critter power over the physical environment, as if they had Mass Animate cast over the area without having to sustain it.
When away from their haunt, critters feel disoriented, taking a –1 dice pool penalty to all skill tests.


(p192 HS)