Haunt
Type: M Action: Auto
Range: Special Duration: Always
Critters that form a Haunt gain a special attachment to
a particular area. As is the case with Ghost Chains above,
this is not done consciously; the connection is made by the
mysterious operations of their sub-consciousness. Haunts
may vary in size but can never be larger than 1,000 square
meters per point of Force. The structure in which the critter
lives may be larger than that, which simply means there is
a preferred part of the structure the critter frequents. The
Haunt functions as a personal domain (p. 205, Street Grimoire),
creating a background count aspected toward the
critter. When the Haunt is first formed, it starts at Rating 1,
and can go as high as Force / 2. Increases in the Rating take
at least a month to materialize, sometimes longer according
to gamemaster discretion.
Along with the background count, the Haunt gives
the critter power over the physical environment, as if
they had Mass Animate cast over the area without having
to sustain it.
When away from their haunt, critters feel disoriented,
taking a –1 dice pool penalty to all skill tests.
(p192 HS)