Environmental Protection

ITEM ARMOR RATING CAPACITY AVAIL COST
Arctic Diver Suit 1 4 8 3.000Y
Ares Arctic Forces Suit 15 14 16R 11.000Y
Ares Armored Coldsuit 9 6 6 1.200Y
Ares Armored Survivalist 8 6 10 1.500Y
Are Polar Sneak Suit 6 4 16F 10.000Y
Coldsuit - 4 4 800Y
Desert Suit 3 2 8 1.000Y
Diving Armor 7 4 6 1.750Y
Drysuit - 4 6 2.500Y
Enclosed Breathing Helmet - 6 8 900Y
EVO Armadillo Armored Space Suit 16 10 24R 35.000Y
EVO HEL Suit 8 5 10 3.000Y
Full Face Mask - 4 8 300Y
Ghillie Suit 4 4 6 600Y
Magnetic Boots - 4 12 2.500Y
MCT EE Suit 6 5 10 2.500Y
Polar Survival Suit 6 6 8 2.000Y
Security Spacesuit 15 10 24 25.000Y
Snake Mesh Socks +2 - 6 50Y
Spacesuit 12 6 16 12.000Y
Survival Bubble 4 4 Rating x3 Rating x2.000Y
 

All around the world (and off of it too) there are places where it’s not bullets and brass knuckles you have to worry about. Armand’s Armor Emporium doesn’t just handle your ballistic protection needs but also offers access to protections from the harshness Mother Nature has to offer.

 

Though I don’t always have all of these pieces in stock, I have connections all over the planet, and even some beyond. Drop an order, send the payment, and I’ll get to work.

 

UNIVERSAL These few pieces are pretty universal, though they’re often ordered in particular styles to better fit the environment in question.

 

Ghillie Suit:
On the shelf it just looks like a colored netting, but out in the field these suits are the height of simpletech camouflage. They come in styles for all major environments and have even released an urban blight style that helps the wearer hide out in trash filled alleys and the rubble of crumbling buildings. Great for runners and the homeless alike.
Features: Restrictive
Special Rules: When hiding in a location for which the suit is customized, a ghillie suit provides a –6 dice pool modifier to Perception Tests to spot the camouflaged character as long as he remains immobile; if the character is moving, reduce the modifier to –2.
Wireless Bonus: Um … you draw in curious Hackers?

 

Ares Armored Survivalist:
Designed to protect from rain and raining lead, this suit is designed for hunters who think they might become the hunted. Originally built off designs for Ares’ various security firms that work in hostile environments, these suits come with a wide array of options, but they leave fashion to the shops in Paris.
Features: Custom Protection (4), decrease Social Limit by 1
Wireless Bonus: +1 on all Survival Tests in appropriate Custom Protection terrain.

 

HEAT

 

Desert Suit:
The sealed suit keeps the wearer protected from sand and helps cool the body through heat dissipation while the reflective outer surface protects from the sun’s heat. You need to wear it all—the hood, facemask, and skin-tight suit—for it to be effective. The facemask has a polarizing eye shield to neutralize glare. The suit even captures and distills some of the wearer’s body fluids, holding the water in pockets to be drunk with a straw.
Features: Custom Fit, Flare Compensation
Special Rules: Desert suits cannot be worn with armor or anything but loose, non-restrictive clothing, as it impedes the suit’s heat sinks from working properly. A character wearing a desert suit receives an additional +2 dice pool modifier to desert Survival Tests (see p. 136, CRB).
Wireless Bonus: +1 on all Survival Tests in hot terrain.

 

Snake Mesh Socks:
These fashionably disastrous knee-length socks are designed to prevent the penetration of a snake’s fangs. They aren’t the most comfortable socks in the world, but they’ll keep you from finding out what rattlesnake venom feels like in your blood.
Special Rules: These socks provide +2 Armor to attacks directed at the feet and lower legs.

 

LACK OF HEAT

 

Coldsuit:
A form-fitting, layered bodysuit designed to keep the wearer toasty and dry, this suit has three layers: an inner layer that transfers moisture away from the skin, a middle insulating layer, and an outer waterproof and windproof shell. The full suit also includes heated boots, a hood, and a facemask with polarizing lenses. Flexible gloves keep the fingers toasty while still allowing for maximum manual dexterity.
Features: Custom Protection (Insulation 4), Flare Compensation
Special Rules: External armor can be layered over the suit, though at the risk of overheating the wearer. Armor over these suits increases the risk of Cold Fatigue damage and incurs a dice pool penalty of –2 on the character due to the difficulty of moving with the layers.
Wireless Bonus: +1 on all Survival Tests in cold terrain.

 

Polar Survival Suit:
This is the serious upgrade from the standard coldsuit. It’s bulky, but all that added bulk offers several extremely useful features. Inside there’s a layer that works like a drysuit and integrates the water reclamation system similar to the desert suit. The parka piece can be extended into a cold-weather sleeping bag and provides flotation as well as integrating a nice thermal dampening suite. It’s got gloves and boots with retractable climbing claws, though they are a bit bulky. The suit provides facial protection with a full-face mask, complete with a no-fog, polarized lens and a heater to make breathing easier.
Features: Custom Protection (Insulation 6, Thermal Damping 4), Flare Compensation
Special Rules: Retractable climbing claws (+1 dice pool modifier to Climbing Test; Attack: DV (STR+1)P, AP —). The suit can be outfitted to include any of modifications available to armor. It cannot be worn with any other armor.
Wireless Bonus: Increase Physical Limit by 1 for Climbing Tests.

 

Ares Arctic Forces Suit:
Leave it to Ares to design a suit that keeps out the cold wind and cold steel. Built from a combination of SWAT armor and the polar survival suit, it provides the same inner drysuit but alters the parka with armor and handy access tabs. The boots and gloves both have the retractable climbing claws but are made of a thinner, more trigger-friendly material. The helmet incorporates a full facemask that comes with a full AR suite, air warmer, and gas mask integrated into the design.
Features: Custom Fit, Custom Protection (Insulation 5, Thermal Damping 3), Flare Compensation, Gas Mask, Gear Access
Special Rules: Retractable climbing claws (+1 dice pool modifier to Climbing Test; DV (STR)P, AP —)
Wireless Bonus: Increase Physical Limit for Climbing Tests by 1.

 

Ares Armored Coldsuit:
Tougher than a coldsuit but not up to the Arctic Forces level of protection, this is the standard for security at all bases in cold-weather environments. It’s got all the same standard features as the regular coldsuit, but it adds on some armor for protection for those times when lead joins in the flying snow.
Features: Custom Fit, Custom Protection (Insulation 4), Flare Compensation, Restrictive
Special Rules: –2 dice pool penalty on all Fatigue Tests
Wireless Bonus: Fatigue dice pool penalty decreases to –1.

 

Ares Polar Sneak Suit:
This Ares creation takes the polar survival suit and slips in some ruthenium polymer technology in the form of chameleon coating. A deadly combination that blends the wearer completely into their surroundings.
Features: Custom Fit, Flare Compensation, Ruthenium Polymer Coating (Rating 3)
Special Rules: Modifications are limited and cannot affect the ruthenium polymer coating. What affects the coating is up to the gamemaster’s discretion.
Wireless Bonus: As Ruthenium Polymer Coating, p. 85 R&G.

 

THE GREAT BLUE MYSTERY
Beneath the waves, metahumanity has at most twelve minutes of life without some additional help. Even that period of time is only if they sit their calmly, do nothing, and have years of training in how to hold their breath. For any other situation, especially when some of the Sixth World’s newest residents come to play, they’ll need a little extra help.

 

Enclosed Breathing Helmet:
This diving helmet is designed for commercial divers who require unrestricted verbal communication to perform their jobs or runners who want to talk to coordinate their operations, all of whom are forced to rely on twentieth-century tech (by contrast, trodes could make communication mental while not leaving the user’s head inside a fragile gas-filled bubble). Hoses on the back of the helmet connect into an air-supply tank, or a variable gas mix for deep operations. Speakers and audio pickups built onto the outside allow communication even when signals are too weak due to water and distance. Most helmets include a headlamp and low-light vision enhancements as well as internal and external connections needed for data transfers.
Features: Halogen headlamp, external speakers, dataport, low-light vision modification
Wireless Bonus: Transmits environmental information.

 

Full Face Mask:
The shallow-dive little brother of the breathing helmet, this piece of gear offers accessory plugs for communication systems, voice microphones, or other add-ons in addition to the dual hoses for air from a tank. Though unwieldy, the full face mask also doubles as protection against gas attacks.
Features: Gas mask
Wireless Bonus: Transmits environmental information.

 

Drysuit:
Drysuits enclose the diver in a sheath of air, sandwiched between an outer layer keeping out the water and an inner layer snug against the skin. Because drysuits work even more effectively in heat insulation than wetsuits, divers use them for dives in Arctic waters or for dives greater than 200 meters that would last extended periods of time.
Features: Drysuits feature a Chemical Seal (with the hood up and face mask attached), Custom Protection (Insulation 4)
Wireless Bonus: Transmits environmental information.

 

Diving Armor:
Looks like a wetsuit, protects like armored underwear.
Features: Custom Protection (Chemical Protection 4), –2 dice pool penalty to Swimming Tests
Wireless Bonus: Transmits environmental information; Swimming Test penalty is only –1.

 

Arctic Diver Suit:
This stuff takes drysuit tech to the next level. Intended to be used in the freezing waters of the Arctic and Antarctic, this suit adds a nanotech heater under the inner layer to keep the skin warm.
Features: Custom Protection (Insulation 8, in water only)
Special Rules: The suit will keep the diver warm for a forty-five-minute dive before any tests need to be made. It has to be recharged in between dives; charging takes two hours.
Wireless Bonus: Extend the warm diver time to 1 hour.

 

SPACE, THE MOON, OR MARS
Not to brag, but I truly have connections all over the place, even off-planet. These aren’t my best-selling pieces, they usually take a little time to get, and I often need to get some measurements to assure proper fit, but Armand’s Armor Emporium is committed to offering a full range of gear!

 

EVO HEL Suit:
The HEL (Hostile Environment Living) is the everyday dress of space-station inhabitants and astronauts. The thin, tight-fitting, puncture- and-tear-resistant suit covers the whole body except the face, which can be protected by a hood and self-attaching breath and eye mask with an internal five-minute supply of highly compressed air that is usually carried within one of the suit’s many pouches. The suit is made of some of the most advanced clothing materials available, offering limited vacuum protection, as well as protection from hot or cold environments and chemicals. Due to its many useful traits and high comfort, the suit has become increasingly popular with people working in uncomfortable earthbound surroundings as well (at least those for whom the suit’s high price is no obstacle).
Features: Custom Protection (Insulation 4, Fire Resistance 2, Radiation Shield 3, Chemical Protection 2), Custom Fit, Gas Mask
Wireless Bonus: Records and transmits environmental information.

 

Spacesuit:
If you need one of these, you best know all the specs of the suit and then some, but they tend to design these suits with the lowest common denominator in mind. I carry basic models from all the major manufacturers, each with a basic list of features that align pretty well with each other—generally a life-support system, biomonitor, commlink, standard polarized face shield, and a liquid canteen built in for hydration during standard operations. Don’t get in a tussle in one of these—any damage will threaten the integrity of the suit and result in the death of the user shortly after they hit the vacuum of space.
Features: Biomonitor, Commlink (Device Rating 3), Custom Fit, Custom Protection (Chemical Seal, Insulation 6, Thermal Damping 4), Flare Compensation
Special Rules: Spacesuits require an Agility + Reaction (12, 1 minute) Extended Test to put on. Due to the potentially lethal hazard caused by a mistake in putting on a suit, they come with alarms and warning systems. Glitches cost time or have some other non-lethal effect, while critical glitches can be life-threatening but should not result in the instant death of the vacuum of space. The spacesuit’s builtin oxygen supply lasts for twelve hours. The power supply lasts for twenty-four hours before it needs recharging.
Spacesuits require one hour of maintenance for every twelve hours of use. If a spacesuit doesn’t get this maintenance, roll 1D6 each time it is used. On a roll of 1, the suit develops a potentially fatal failure: a cracked seal, an air leak, temperature or power failure, etc. Increase the likelihood of a failure by 1 for every additional 12 hours of use without maintenance (the suit fails on a 1D6 roll of 1 or 2 after 24 hours, and so on). Spacesuits come equipped with five emergency slap patches (additional patches cost 50¥ each).
No other armor can be worn with a spacesuit, but the suits can be equipped with armor add-ons and modifications.
Wireless Bonus: Records and transmits environmental information.

 

Security Spacesuit:
A standard spacesuit for use by security personnel or runners looking to test whether it really is such a bad idea to get into a fight in space.
Features: As spacesuit
Wireless Bonus: Records and transmits environmental information.

 

EVO Armadillo Armored Space Suit:
This one is kind of neat. With rumors of alien life on Mars, Evo made this little contribution to the SRS (Space Rescue Service). It’s like the security spacesuit, but Evo added an exo-frame and servo motors. It’s also got extra shielding against radiation and electrostatic discharges, which can be dangerous on the surface of Mars. The Armadillo also offers additional protection from suit breaches, thanks to Evo’s BreachBuster™ technology. I’ve also got the new scaled-down version, which is offered to the general public—or at least the part of the general public that can afford to drop tens of thousands of nuyen on a suit for a place only a few metahumans will ever go.
Features: Custom Fit, Custom Protection (Chemical Seal, Fire Resistance 4, Insulation 6, Thermal Damping 4), Enhanced Strength (+2 Strength for Climbing or Lifting, but not on Attack Damage)
Special Rules: As Spacesuit. Self-sealing system prevents one breach (the suit automatically reseals if a breach occurs, but only once). Post-operation repairs requires a Logic + Armorer [Mental] (6, 1 hour) Extended Test.
Wireless Bonus: Records and transmits environmental information.

 

Magnetic Boots:
In places that lack gravity, sometimes it’s nice to just be able to stick to one place or walk around without using your hands. Magnetic boots are the answer. A combination of electromagnets and tiny suction cups make adhesion to virtually any surface possible.
Features: Custom Fit
Special Rules: Movement in these boots is limited to 1/4 of normal movement rate, with no Sprint Tests allowed. Climbing Tests receive +3 for wearers of these boots, but climbing takes place at half the normal pace.

 

Survival Bubble:
This self-inflating mylar bubble is designed for escape and survival in the case of emergency decompression. Or for rich people to entertain themselves rolling down hills, or floating in the ocean. None of those uses are the intended purpose for this thing, but if you’re creative you can find other uses, even ones that take place on terra firma.
Special Rules: The bubble takes one Combat Turn to inflate around the user(s). The sphere features transparent windows, an airlock, 24 hours of oxygen per person each point of Rating (meaning a Rating 2 bubble can provide either 24 hours of oxygen for two people or 48 hours of oxygen for one person), emergency food and water rations, a homing beacon (100 kilometer range), and a medkit (Rating 4). The Rating of the bubble is how many people it will hold (maximum 6).
Wireless Bonus: The homing beacon transmits supply levels to rescue personnel.

 

THE NASTY SPOTS

 

MCT EE Suit:
While Evo has focused on spacesuit design due to their extraterrestrial intentions, Mitsuhama has been designing ways to protect themselves from the messes they keep leaving all over the planet. This is one such effort—it’s a full-body, extreme-environment suit from Mitsuhama and it’s worn by those who deal directly with hazardous materials/environments, especially chemical and biological agents or radiation.
Features: Custom Protection (Chemical Seal, Fire Resistance 4, Radiation Shielding 6).
Wireless Bonus: Record and transmits environmental information.

Item type
Armor