Electronics Accessories

ACCESSORY DEVICE RATING AVAIL COST
AR Gloves 3 - 150Y
Biometric Reader 3 4 200Y
Electronic Paper 1 - 5Y
Printer 3 - 25Y
Satellite Link 4 6 500Y
Simrig 3 12 1.000Y
Subvocal Mic 3 4 50Y
Trid Projector 3 - 200Y
Trodes 3 - 70Y
  Unless otherwise noted, these accessories are compatible with commlinks, cyberdecks, and (with the gamemaster’s permission) other electronic devices.  

AR gloves: Available in numerous styles, AR gloves allow you to manually interact with the Matrix in Augmented Reality mode, letting you “touch” and “hold” virtual AROs and receiving tactile force-feedback. AR Gloves can provide the exact weight, temperature, and hardness of touched or held objects, and more at the gamemaster’s discretion.

 

Biometric reader: Sometimes someone online likes to know it’s really you. This handheld device can be used for fingerprints, retina scans, voice patterns, tongue prints—pretty much anything but a DNA scan. You can use it to lock your electronics so only you (or one of your body parts) can unlock it.

 

Electronic paper: This electronic sheet is anywhere from post-it note to poster sized, and it can be folded or rolled up. It digitally displays images, text, data, or video and can act as a touchscreen. Electronic paper is wireless and can be written on or erased wirelessly. Sometimes hacker gangs cover the surfaces of buildings in electronic paper so they are constantly changing and overwritten with graffiti that can be seen even by people with their AR image-links turned off.

 

Printer: In case you need something in hardcopy (perhaps if Mr. Johnson hired you through a time portal), this full-color printer comes attached to a paper supply.

 

Satellite link: This allows the user to uplink to communication satellites in low-Earth orbit, connecting to the Matrix from places where no local wireless networks exist (which is rare but unfortunately extant). This link limits Noise due to distance to –5. Includes a portable satellite dish.

 

Simrig: This simsense recorder can record experience data (sensory and emotive) from you or whoever is wearing it. Simrig rigs are used to make most of the simsense chips sold on the market. You’ll need to have a working sim module (with the DNI interface) to make a recording.

 

Subvocal microphone: The next best thing to telepathy is the ability to stage-whisper at any range. Attached with adhesive to your throat, this hard-to-spot microphone lets you communicate via subvocalized speech. A –4 dice pool modifier is applied to Perception Tests to overhear you when you’re subvocalizing.

 

Trid projector: This device projects a trideo hologram into a five-meter cube right next to or above the device. The hologram can be quite realistic, but unless you’re really artistic about it, it’s pretty obvious that it’s just trid.

 

Trodes: Available as a headband, net, or full-on cap, this electrode-and-ultrasound net gives you a direct neural interface. Useful if you’re too squeamish to get a hole drilled in your head for a datajack. Adding this to headgear takes two slots of Capacity.

Item type
Electronic / Cybernetic