Clothing
| CLOTHING | ARMOR RATING | AVAIL | COST |
|---|---|---|---|
| Clothing | 0 | - | 20Y-100.000Y |
| Electrochromic Modification | - | +2 | +500Y |
| Feedback Clothing | - | 8 | +500Y |
| (Synth)Leather | 4 | - | +200Y |
Clothing: Clothing in 2075 comes with amazing features you’ll likely completely take for granted. Commlinks, music players, and other electronic devices can be woven right into the fabric, powered by interwoven batteries or special energy-gathering fabrics. On the other side of the economy, cheap soybased “flats” can be had for five nuyen per article of clothing from vending machines around the Sprawl. The more money you spend on your threads, the more impressive you look.
Electrochromic clothing: Electrochromic threads
can change color with voltage, letting you alter the color
of your clothing or display text, images, or patterns. This
is good for fashion, but great for vanishing into a crowd
if you need a quick costume change. You can even get
armored clothing in electrochromic styles. It takes a
Simple Action to change the settings on your electrochromic
clothes, but a couple of Combat Turns to complete
the change.
Wireless: Changing your clothes’ settings is a Free Action,
and while it’s not good enough to be camouflage,
it can display images, text files, or flat video from your
commlink.
Feedback clothing: This haptic clothing allows for a tactile component to an augmented reality experience.
Leather jacket/duster: Usually made of synthleather unless you’ve got mad nuyen, this type of jacket (waist-length to duster) never goes out of style and even offers a modicum of protection. Just don’t expect it to stop bullets.