Armour
| ARMOUR | ARMOUR RATING | CAPACITY | AVAIL | COST |
|---|---|---|---|---|
| Actioneer Business Clothes | 8 | - | 8 | 1.500Y |
| Ares FlaShield | +6 | 4 | 12R | 4.000Y |
| Armour Clothing | 6 | - | 2 | 450Y |
| Armour Jacket | 12 | - | 2 | 1.000Y |
| Armour Vest | 9 | - | 4 | 500Y |
| Ballistic Mask | +2 | 8 | 6 | 150Y |
| Ballistic Shield | +6 | - | 10R | 1.500Y |
| Bike Racing Armour | 8 | 8 | 6 | 500Y |
| w/Helmet | +2 | 6 | 6 | 200Y |
| Body Armour Bag | 8 | 4 | 8 | 750Y |
| Bunker Gear | 6 | 6 | 6 | 3.000Y |
| w/Helmet | +2 | 3 | 6 | 750Y |
| Chainmail | 8 | 2 | 8 | 900Y |
| Chameleon Suit | 9 | - | 10R | 1.700Y |
| Forearm Guards | +1 | 3 | 6 | 300Y |
| Form-Fitting Body Armour | 8 | 3 | 8 | 1.300Y |
| Full Body Armour | 15 | - | 14R | 2.000Y |
| Full Helmet | +3 | - | - | +500Y |
| w/Chemical Seal | - | - | +6 | +6.000Y |
| w/Environmental Adaptation | - | - | +3 | +1.000Y |
| Hardened Mil-Spec Armour | ||||
| w/Light | 15 | 15 | 16F | 15.000Y |
| w/Medium | 18 | 18 | 18F | 20.000Y |
| w/Heavy | 20 | 20 | 22F | 25.000Y |
| w/Helmet | +3 | 8 | 8F | 10.000Y |
| Helmet | +2 | - | 2 | 100Y |
| Lined Coat | 9 | - | 4 | 900Y |
| Murder Armour | 13 | 4 | 12R | 5.000Y |
| Gorepak | - | - | 8R | 200Y |
| Padded Leather | 7 | 2 | 8 | 600Y |
| PAG Suit | 3 | 4 | 6 | 500Y |
| Riot Control Armour | 14 | 8 | 10R | 5.000Y |
| w/Helmet | +2 | 6 | 6R | 1.000Y |
| Riot Shield | +6 | - | 10R | 1.500Y |
| SecureTech PPP Arms Kit | +1 | 1 | 6 | 250Y |
| SecureTech PPP Legs Kit | +1 | 1 | 6 | 300Y |
| SecureTech PPP Vitals Kit | +1 | 1 | 6 | 350Y |
| Security Armour | ||||
| w/Light | 15 | 12 | 14R | 8.000Y |
| w/Medium | 18 | 14 | 16R | 14.000Y |
| w/Heavy | 20 | 16 | 18R | 20.000Y |
| w/Helmet | +3 | 5 | 8R | 5.000Y |
| SWAT Armour | 15 | 15 | 16R | 8.000Y |
| w/Helmet | +3 | 8 | 10R | 1.500Y |
| Urban Explore Jumpsuit | 9 | - | 8 | 650Y |
| w/Helmet | +2 | - | - | +100Y |
| EXOTIC MELEE WEAPON | ACCURACY | REACH | DAMAGE | AP |
|---|---|---|---|---|
| Ballistic Shield | 4 | - | (STR+2)S | - |
| Riot Shield | 4 | - | 9S(e) | -5 |
Instead of counting as separate pieces of armuor, helmets and shield modify the rating of worn armour by their Rating (Armour and Encumbrance, p. 169 CRB).
Due to the awkwardness of holding a shield, if you’re using one you take a –1 modifier to your Physical limit when you do something where the shield might get in the way (though not attacks made using the shield as a weapon). Shields may be upgraded with the chemical protection, fire resistance, and nonconductivity armour modifications and have a Capacity equal to their Armour Rating for this purpose.
Actioneer Business Clothes: A discreetly armoured “power suit” is a popular choice among Mr. Johnsons, faces, and fixers looking for a little high-class protection coupled with style. It features a concealable holster ( Firearm Accessories , p. 431 CRB) in the jacket.
Ares FlaShield:
I was excited when I saw the Ares FlaShield hit the market.
It’s a standard riot shield with the added bonus of
a flashpak built onto the front. Defence and offence in
one intimidating package!
Features: Flashpak (10 charges; recharges 1 charge every 10 seconds when connected to a power
source. Requires a Complex Action to activate).
Wireless Bonus: Setting off the Flashpak is a Simple Action.
Armour clothing: Lightweight ballistic fiber weave makes these garments almost impossible to detect as armour. It doesn’t provide as much protection as real armour, but it’s available in a wide variety of styles.
Armour jacket: The most popular armour solution on the streets comes in all styles imaginable. It offers good protection without catching too much attention. But don’t think of wearing one to a dinner party.
Armour vest: This modern flexible-wrap vest is designed to be worn under regular clothing without displaying any bulk. A popular and cost-effective option.
Ballistic Mask:
By far my best seller, especially the basic model. They
come in a variety of custom moldings and paint jobs to
get almost any look imaginable, but matte black classic
sells the best. They have limits when they’re basic
models to keep them functional, but once electronic
vision systems are added, the possibilities are endless.
Ballistic masks can take vision enhancements as well as
any modification a helmet can take.
Custom jobs are, naturally, more expensive.
Features: Increase Social Limit by 1 for Intimidation Tests, Customised (increase the Social Limit by a
total of 2, +150).
Ballistic shield: This large opaque shield is used by SWAT teams and in urban combat. It features a clear plastic window and a built-in ladder frame along the inside so that it can be used to climb over small obstacles.
Bike Racing Armour: I’ll just call this for what it is, go-gang chic. This stuff comes in a variety of customiseable colours with and without cycle brand logos or combat biker team slogans. It’s some of the most obvious armour out there but it seems perfectly normal to anyone who may have seen or heard you arrive on your bike. So people will notice that you’re wearing it, but it won’t automatically make them suspect you’re up to something.
Body Armour Bag:
I sell this little multipurpose wonder, but honestly I’m
not sure why. I guess you can fill it with your favourite
guns, get on site, dump it out, and then wear it to protect
you. It’s a strange piece, but I sell a lot of them, so you
guys have apparently figured out some uses for them.
Features: Decrease Social Limit by 1 when worn, Concealability (–6), Restrictive
Bunker Gear:
I carry this, but honestly I can’t think of more than a
handful of times where this was purchased for illicit
purposes. Firefighters wear it when they run into burning
buildings, which is not a place where you normally
would find a shadowrunner.
Features: Increase Social Limit by 2 in emergency situations, Fire Resistance 8, Restrictive
Wireless Bonus: +1 dice pool bonus to Social Tests to calm or pacify an individual at the site of an
emergency.
Chainmail:
I have a contact who makes this stuff, but it’s always a
custom job. I send any pieces that come my way back
to him to be stripped and reused. I’m not sure what
functional purpose anyone wears it for, but I do get the
occasional order. I guess if you want to look like a
street fighter, this would fill the bill.
Features: Custom Fit, increase Social Limit by 1 when dealing with gang members, decrease Social Limit
by 1 when dealing with the general public.
Chameleon suit: This full-body suit has a smart ruthenium
polymer coating supported by a sensor suite; the
technology allows it to scan its surroundings and replicate
the images at the proper perspectives. Add 2 to your
limit when you make Sneaking tests to hide. A chameleon
suit is also armoured for the wearer’s protection.
Wireless: The suit uses the extra information about
your surroundings and also gives you a +2 dice pool bonus
to Sneaking Tests for hiding.
Forearm Guards: Simple and rarely stylish, forearm guards are dermaplast (or, rarely, metallic) bracers fitted to a wearer. Their use is simple—use them to block melee attacks, especially blades, turning blows away without actually cutting into you.
Form-Fitting Body Armour: While armoured clothing is effective enough, and armoured vests are fairly well hidden, it takes truly advanced craftsmanship to produce form-fitting body armour. Each suit is tailor-made to its wearer, leaving neither gaps nor folds while still allowing the body to breathe. The basic piece of armour is a shirt, covering the body from collarbone to groin, protecting the vital organs, while the full suit adds protection for the limbs. In either case, the hands, feet, and head are left exposed, as covering them gives away the fact that armour is being worn.
Form-fitting body armour can be worn under armour,
but doing so won’t change your protection much. The
primary benefit of FFBA is its highly concealable.
Features: Custom Fit, Concealability (–6)
Full body armour: Impossible to conceal, this armour is worn by military and security personnel around the world for heavy ops duty. It is styled for intimidation as well as ease of movement, with a full array of tactical holsters, pouches, and webbing, and is certain to draw attention. The suit can be modified for environmental adaptation (hot or cold environments) or chemically sealed to completely protect the wearer from toxic environments and attacks. The suit’s helmet has a Capacity of 6 for the purpose of being equipped with vision or audio enhancements.
Hardened Mil-Spec Battle Armour (Light, Medium, Heavy):
Cutting-edge military hardware, military-grade armour
continues to advance in a life-and-death race with weapons
and ammunition. Beyond even security-grade armour,
military-grade armour is simply too expensive and maintenance-
heavy for common use or even routine security
work. Aside from the most intense of fast-response
teams, it resides only in elite military units deployed
when absolutely necessary. Each suit protects from
head to toe, custom-fit to the wearer for maximum
ergonomic freedom and comfort, an expense that
keeps it from the ordinary field grunt. Suits come
in a wide variety of exterior design and colour, but
most modern suits opt for modern electro-chromatic
covering for best camo; notable exceptions
to this are the silver-plate armours worn by the
High Prince of Tír Tairngire’s royal guard and the
brilliant crimson of Renraku’s Red Samurai. In each
case, the ancient aesthetic is mere decoration;
never forget that the armour beneath it is a fully
modern design.
Features: Custom Fit, Holster, Gear Access, Increase Social Limit by 2 for Intimidation Tests, Restrictive
Special Rules: Hardened mil-spec battle armour is fully enclosed and may thus take modifications that
require this. It is treated as having the Hardened Armour critter power. No additional armour may be worn
with military-grade battle armour (unless paid for by Essence) aside from the helmet listed below.
Helmet: Helmets come in a wide variety of shapes and sizes and protect your noggin from trauma. Helmets have Capacity 6 for being tricked out with accessories like trode nets and vision enhancements.
Lined coat: This Wild West style duster has been consistently popular on the mean streets of the world’s sprawls for the past thirty years. Besides its protective traits, the armoured trenchcoat provides an additional –2 Concealability modifier to items hidden underneath.
Murder Armour:
This is true specialty armour, designed to protect and deceive.
It’s got the latest and greatest in Hollywood practical special effects (yeah, some people still do those)
built in so that every decent shot that hits you is made
to look like a killshot. This stuff takes some serious grit
and a decent bit of acting skill if you really want to fool
anyone, but offers a unique chance to turn the tables on
an enemy. The mess cleans up easily with warm water,
and the gorepak can be replaced fairly easily.
Features: Biomonitor, Custom Fit, Holster
Special Rules: Characters shot while wearing Murder Armour may use an Interrupt Action (–5 Initiative
Score) to play dead with an opposed Charisma + Performance [Social] vs. Intuition + Perception [Mental]
Test. Use of this armour imposes a –4 dice pool penalty on the observer. Success means the observer
ignores the character assuming they are down, and so they get no Defence Test against the character’s
next attack. Gorepak replacement requires a Logic + Armourer [Mental] (4, 1 hour) Extended Test.
Padded Leather:
Same as Chain Mail. Special orders only, and I offer a
discount for orders more than eight pieces.
Features: Custom Fit, Padded, increase Social Limit by 1 when dealing with gang members, decrease
Social Limit by 1 when dealing with the general public.
Pneumatic Anti-Shock Garments: The pneumatic anti-shock garment (PAG) is a lightly armoured, full-body suit that incorporates pneumatic compression devices throughout the torso and limbs. The suit is generally worn under clothing or other armour, and it requires subscription to a biomonitor. When bleeding is detected, the suit applies targeted direct pressure to slow blood loss and acts as a system of tourniquets that slows the flow of blood to the injury. This slows the rate at which the wearer accrues Progressive or Overflow Damage to (Body + 2) Combat Turns. However, activation of the suit limits mobility, meaning someone wearing an activated suit receives a –2 dice pool modifier to any Agility tests or skills. The system is also available as an armour modification for armoured suits.
Riot Control Armour:
Built for intimidation as much as protection, this stuff
has a lot of useless fluff surrounding the ballistic plating.
Good for blending into a mob or inciting a riot, but
not much else in the world of shadowrunning.
Features: Padded, Increase Social Limit by 1 for Intimidation Tests, Restrictive
Wireless Bonus: Increase Social Limit by 2 for Intimidation Tests
Riot shield: As an added crowd control measure, a
riot shield can be used to shock anyone who comes into
contact with it, inflicting Electricity damage (p. 170 CRB). The
taser shield holds 10 charges; when attached to a power
point, it regains one charge per 10 seconds.
Wireless: The riot shield recharges by induction, recharging
one charge per hour.
SecureTech PPP:
Not a suit in itself, this innovative little AAS, or Armour
Augmentation System, is hot for those who like to be
able to add a little extra protection to almost anything.
Arm, Leg, and Vitals kits are each sold separately, and
they augment the protective measures already in place
on those areas. The pieces are designed to be taken on
and off quickly and worn over existing clothing.
Features: Decrease Social Limit by 1; Arms and Legs kits cannot be combined with any full-body armor;
Vitals kit cannot be combined with full-body armour, armour vest, or armour jacket.
Security Armour (Light, Medium, Heavy):
Not as heavily armoured, or accessory friendly, as their
mil-spec big brothers, these are the toughest suits you’ll
usually see at a standard corp site. That’s also the only
place you’ll probably see them. The armour is designed
for protection, not mobility, and walking around in this
for much more than a standard patrol puts a strain on
most folks.
Features: Custom Fit, Holster, Gear Access, Restrictive, Increase Social Limit by 1 for Intimidation Tests.
SWAT Armour:
Very few organisations refer to quick-response teams
as SWAT anymore, but the armour has kept the name.
This specialised suit is designed with job versatility in
mind. Pockets, holsters, and various clasps keep everything
the highly trained officer needs close at hand
and easy to access. The electronics suite in these suits
is also ideally suited for monitored small-team operations.
This stuff is, like most of its relatives in the tactical
gear category, not often seen in public places, except
those experiencing a hostage situation or other event
that calls the badasses in this armour out of their heavily
armoured truck and straight into your hoop.
Features: Gear Access, Increase Social Limit by 2 for Intimidation Tests and reduce it by 1 for all
other Social Tests with the general public
Wireless Bonus: Increase Social Limit by 3 for Intimidation Tests
Urban Explorer Jumpsuit: Designed for couriers, athletes, and freerunners, these colourful jumpsuits are well ventilated and breathable but surprisingly protective with lightweight densiplast and liquid reactive armour. Urban explorer jumpsuits feature a built-in music player and biomonitor.