The Crone

Your patron is an elder force of the Feywild that veers capriciously between her maternal and destructive instincts. Such a creature smothers those she holds dear with doting attention and rejects those set against her with ruthless cruelty, often vacillating between these extremes seemingly without prompt. You have chosen a spiteful and suffocating patron, one whose nature you find yourself mimicking more and more. Beings of this sort include Aradia, mother of witchcraft; Baba Yaga, the evil woman; and Hecate, queen of witches.  

Level 3: Expanded Spell List

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Crone Spells table, you thereafter always have the listed spells prepared.

 
Crone LevelSpells
3rdCure Wounds, Sleep, Blindness/Deafness, Enhance Ability
5thBestow Blessing, Bestow Curse
7thConjure Woodland Beings, Locate Creature
9thContagion, Hallow
 

Level 3: Bind Coven

You learn a ritual that allows you to create a coven by mystically binding you and up to 12 other willing creatures of your choice within 30 feet. This ritual takes 1 hour to complete.

When you cast a warlock spell, you can choose a willing member of your coven within 120 feet. That member of your coven can use its reaction to deliver the spell as if it had cast the spell, targeting itself if the range of the spell is Self. If the spell requires an attack roll or saving throw, it uses your spell attack or spell save DC. If the spell requires concentration, you must maintain concentration on the spell.

If you perform the ritual again, the bonds of your previous coven are destroyed.

Level 3: Mother Tongue

You have the ability to comprehend and verbally communicate with hags and members of your coven even if you don’t share a language.

Level 6: Bond of Blood

When you deliver a spell through a member of your coven that causes a creature to regain hit points or take damage, that member of your coven can choose to sacrifice its own lifeblood to empower the spell. When it does, it rolls and expends a Hit Die, adding the result to the hit points regained or to the damage dealt for one target of the spell.

Level 10: Bond of Spirit

You gain a special coven spell slot, which is a 5th level spell slot. You or another creature in your coven within 120 feet of you can cast a spell you know of 5th level or lower, expending the coven spell slot to do so. The creature does not need to provide material components for the spell unless those material components have a cost associated with them. It uses your warlock spell save DC and spell attack modifier if relevant and it must maintain concentration on the spell if the spell requires concentration.

If you expended your coven spell slot to cast a spell, you regain it when you finish a long rest. If any other member of your coven expended your coven spell slot to cast a spell, you regain it when you finish a short or long rest.

Level 14: Bond of Flesh

You can use a bonus action on your turn to chain the resilience of your coven to one another. When you do, you and each member of your coven within 120 feet of you that has at least 1 hit point share a pool of common hit points for 1 minute. This pool of hit points equals the total of all affected coven members’ current hit points with maximum hit points equal to the total of all affected coven members’ maximum hit points.

At the end of the minute, or when the common current hit point pool is reduced to 0 hit points, this effect ends. When the effect ends, each affected coven member’s current hit points equals 1 + the remaining current hit points in the pool divided evenly between all coven members.

 


 

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