Sigilsmithing
Sigilsmiths master a tradition of wizardry focused on the forging and enchanting of magic weapons and armor. Though there is debate as to whether this tradition was first practiced by giants or dwarves, it has been adopted by cultures throughout the multiverse, who have each incorporated their own magical specialties into the art.
In battle, a sigilsmith inscribes weapons and armor with temporary sigils that imbue magical abilities. Thus, wizards of this tradition are beloved by adventuring parties if they can be convinced to journey away from their workshops and arcane forges.
Level 3: Craftmage
You study the theories behind the creation of magic armor and weapons, as well as spells that infuse objects with power. You gain proficiency with smith’s tools if you don’t already have it. If you craft a magic weapon, a set of magic armor, or a magic shield, it takes you half of the normal time and costs you half as much of the usual gold.
Additionally, the Chaos Weapon, Elemental Weapon, Guiding Weapon, Holy Weapon, and Primordial Weapon spells are each added to the wizard spell list for you. The gold and time you must spend to copy one of those spells or one of the Invisible Weapon , Magic Weapon, or Vampiric Weapon spells into your spellbook is halved.
Level 3: Sigil Inscription
You learn arcane sigils that you can apply to weapons and armor to imbue them with magical effects. You add three sigils of your choice to your spellbook, which are detailed under “Sigils” below. You add two additional sigils of your choice to your spellbook at 6th, 10th, and 14th level. When you find a sigil, you can add it to your spellbook by spending 1 hour and 25 gp worth of ink and gems.
As an action, you can expend a spell slot to magically inscribe a sigil from your spellbook onto a weapon, suit of armor, or shield you touch. For the sigil’s duration, the item gains the properties granted by the sigil, and if it isn’t already a magic item, it becomes one for the duration. The sigil’s duration depends on the level of the expended spell slot, as shown in the Sigil Duration table. The sigil is dispelled if you attempt to inscribe another sigil onto the same object, or if the object becomes the target of Dispel Magic or enters an Antimagic Field.
While each sigil can be applied to suits of armor, weapons, and shields, many have special effects when inscribed onto a particular type of equipment. Some sigils refer to your Sigil Die, which is a d4. Your Sigil Die changes when you reach certain levels in this class: to a d6 at 6th level, to a d8 at 10th level, and to a d10 at 14th level.
Sigil Duration
Spell Slot Level | Sigil Duration |
---|---|
1st | 1 minute |
2nd | 10 minutes |
3rd | 30 minutes |
4th | 1 hour |
5th | 4 hours |
6th-9th | 8 hours |
Level 6: Reverse Engineer
You can unravel the enchantments on magic weapons and armor to learn the secrets of their arcane workings, making it easier for you to recreate them. With 1 hour of light activity and 100 gp worth of ink and gems, you can perform a special ritual to magically remove all of the magical properties of a magic weapon, a suit of magic armor, or a magic shield, given that it doesn’t have the Sentience property or a class prerequisite for attunement, and that it has a rarity of common or uncommon. You must remain within 5 feet of the object for the duration of the ritual.
When you complete the ritual, the magic item becomes a mundane object of its type with no magical properties, and you record the magic item’s name and properties in a special section of your spellbook. If you craft a magic item that is recorded in your spellbook, it takes you a quarter of the normal time and the usual gold, instead of half.
You can use this feature to unravel and learn the properties of magic items of higher rarities when you reach certain levels in this class: up to rare at 10th level, up to very rare at 14th level, and up to legendary at 20th level.
Level 10: Ranged Inscription
The range of your Sigil Inscription feature and of the spells mentioned in the Craftmage feature all become 30 feet for you, instead of touch.
Level 14: Dual Inscription
Your mastery of your sigils has become such that you can inscribe a weapon, suit of armor, or a shield with two sigils simultaneously. When you use your Sigil Inscription, you can expend two spell slots of the same level to inscribe the weapon or armor with two different sigils. It gains the properties of both sigils for the duration.
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