Magic Weapon

2nd-level transmutation   Casting time: 1 bonus action   Range: Touch   Target: a nonmagical weapon   Components: V S   Duration: Concentration, up to 1 hour   Classes: Artificer, Paladin, Ranger, Sorcerer, Wizard   Subclasses: Cleric (Arcana Domain), Cleric (Forge Domain), Cleric (War Domain), Cleric (Zeal Domain), Fighter (Eldritch Knight), Paladin (Oath of Glory), Rogue (Arcane Trickster), Sorcerer (Clockwork Soul), Sorcerer (Stone Sorcery), Circle of Spirit  
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
  At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.

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