Beer Domain

The heady brew of fortitude, courage, and companionship is your nectar, and you share its blessings with those who need it.

 
Cleric LevelSpells
3rdComprehend Languages, Heroism, Blur, Suggestion
5thMass Healing Word, Hypnotic Pattern
7thConfusion, Otiluke's Resilient Sphere
9thDream, Modify Memory
 

Level 3: Disciple of the Draught

You learn the message cantrip. You also gain proficiency in either Insight or Medicine (your choice), and you gain proficiency with brewer’s supplies. Your proficiency bonus is doubled for any ability check you make that uses those supplies.

 

Level 3: Blessed Brew

You can use your Channel Divinity to transform a container of nonmagical liquid into blessed brew; the number of doses equals 3 + your Wisdom modifier. Any special attributes the liquid previously had are negated. Anyone who imbibes one dose of this brew can choose one of the following benefits: advantage on Charisma-based skill checks, a +1 bonus to AC, or a +1 increase to the DC of saving throws against their castings of enchantment spells. This bonus lasts for 1 hour, leaving a warm buzz behind when it fades. A creature can benefit from only one dose of blessed brew between rests. An hour after creating blessed brew, the liquid turns into tasty, but mundane, beer.

 

Level 6: Boot and Rally

You can use your Channel Divinity to aid and rally your allies. All friendly creatures within 30 feet of you who are frightened, paralyzed, poisoned, or stunned gain an immediate saving throw with advantage to remove the effect. Creatures that succeed on the saving throw also heal 2d6 hit points.

 

Level 8: Divine Strike

You gain the ability to infuse your weapon strikes with radiant energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.

 

Level 17: Fire in the Belly

You gain resistance to cold, poison, and psychic damage.


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