Fable Cloak
"The Fable Cloak: Fusion with the Arcane, Unlocking the True Power of Familiars"
To summon a Familiar, a Mage must enter into a formal Summoning Contract, typically sealed in blood, which binds the Familiar and Mage to an agreement. The terms of this contract vary, established privately between the two parties, but they often involve a mutual exchange of services. Should either party fail to honor the contract, magical sanctions or penalties may be imposed, which can be detrimental to both. Once the contract is in place, the Familiar becomes the Mage’s key to shaping Magic, allowing the Mage to more easily "build" and refine their spells based on the understanding and synergy that grows between them. The bond between Familiar and Mage is pivotal, for Magic is a deeply visual art form—one can only create what one can visualize. The Familiar becomes both a companion and a fundamental tool in the Mage’s spellcraft, and the power of their Magic becomes exponentially greater when the Familiar is actively summoned and working alongside the Mage.
Effect
Side/Secondary Effects
- Sustaining the Familiar: The Fable Cloak can only be maintained as long as the Mage can support the summoned Familiar. If the Familiar is banished or forced back to the 5th Dimension, the transformation immediately ends.
- Mental Alignment: When in this form, the minds of the Mage and Familiar become one. If there is discord between their thoughts or intentions, the transformation will be disrupted and canceled out. Harmony between both entities is crucial for maintaining the form.
- Mana Limitations: While the Mage can channel raw Mana, there is still a maximum threshold to how much they can safely handle at one time. Exceeding this limit can result in catastrophic consequences, including Mana Overload.
- Magical Recovery: Though Mana recovery is faster in this form, Mages are still vulnerable to running out of magical energy, especially during prolonged use.
- Environmental Restrictions: The Fable Cloak cannot be activated in locations where Familiars cannot manifest, such as anti-magic zones or dimensions hostile to Familiars.
Source
The realm of Fable, the 5th Dimension, was created by Hecate, the Goddess of Magic, who is a being of this dimension herself. As the source of all Mana, Hecate’s essence permeates the entirety of Fable. Her first creations, the 10 Great Magical Beasts, served as the progenitors for all other Familiars. These beings draw their Mana directly from Fable, an infinite reservoir of magical energy. However, each Familiar is only composed of a finite portion of this infinite energy, which limits their individual power.
Sources
- Spoiler Button Tabs created by STORMBRIL
- Commissioned Concept Artist & Illustrator Caio Bellim ([email protected])
- Commissioned Digital Artist Xharknguyen | brittaisthebest (@xhark2003)
- Commissioned 2D Artist Maxim Schastny ([email protected])
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