City of Kintargo

Kintargo is the capital of the Archduchy of Ravounel, and serves as a popular harbor for ships heading north to Varisia or west to Anchor’s End in Arcadia. Unlike many Chelish cities, the infernal influence in Kintargo is relatively subtle. Next to Westcrown, it is the most cosmopolitan and welcoming of Cheliax’s cities; Kintargo is a cultural bastion notable for its art and entertainment, particularly the Kintargo Opera House, which is widely known throughout Cheliax for its productions’ quality. Many of these features make Kintargo a natural home for rebels opposed to House Thrune and its diabolic rule.

Demographics

Defiant (sq) The citizens of Kintargo have a natural predilection for free thinking that borders on rebellious action. (Law –1, Society +1)

Government

Martial Law (sq) As long as Kintargo remains under martial law, a 9:00 p.m. to 6:00 a.m. curfew is in effect. Additionally, as long as its citizens must follow the edicts and proclamations put in place by House Thrune, the city stifles and suffers. (Corruption –4, Crime –2, Economy –4, Law +2, Lore –4, Society –4; Danger +10; halve all values for Marketplace entries)

Proclamations

  • First: All slayers of city pests (hereby ascribed as doves, mice, and ravens) who present said pests to the dottari shall be rewarded with a bounty of one copper piece.
  • Second: All places of public business must display in a position of prominence within the first room accessible from the building’s primary entrance a portrait of Her Infernal Magestrix Queen Abrogail II. Said portrait must measure no less than 17 by 11 inches.
  • Third: All those who capture, alive and unharmed, feral dogs of a weight exceeding 50 pounds are to be rewarded with a payment of two silver pieces upon transfer of the dogs to the dottari. Such noble guardian creatures should find homes worthy of their kind!
  • Fourth: The right to wear fine embroidered clothing in public is hereafter proscribed to anyone other than agents of House Thrune or the Holy Church of Asmodeus. Exceptions can be awarded or purchased at the city’s discretion.
  • Fifth: Grain is life! Should grain be spilled in public, all must be gathered, cleaned, and repackaged within the hour. Any person who allows grain to go ungathered after a spillage shall be fined one copper piece per grain.
  • Sixth: The imbibing of night tea brings a dangerous imbalance to the slumbering mind. Between the hours of sunset and sunrise, the taking of tea is proscribed.
  • Seventh: The odor and flavor of mint is an abomination to the refined palate. Be not the cretin! Mint use in candies, drinks, and all manner of confections is hereby proscribed.

Industry & Trade

Cultured (sq) Kintargo is well known for its culture of artistry, particularly among actors, musicians, and patrons of the opera. (Law –1, Society +1; always counts as a prosperous city for the purposes of Perform checks)

Geography

Kintargo sprawls from the Yolubilis River's northeastern shore onto part of Argo Isle in the river's mouth. Its summers are warm and humid, followed by long, cold, and rainy winters.

Maps

  • Kintargo, Cheliax
    A map of the City of Kintargo. The map contains landmarks/points of interest as well as the districts for the city.

Stat Block

CG Large City
Corruption +0; Crime -2; Economy -1; Law +4; Lore +0; Society -2
Qualities academic, cultured, defiant, rebellious, rumormongering citizens, strategic location
Danger +20; Disadvantages martial law

DEMOGRAPHICS
Government overlord (formerly autocracy)
Population 11,900 (85% human, 4% halfling, 3% tiefling, 1% half-elf, 7% other)

MARKETPLACE
Base Value 4,400 gp; Purchase Limit 25,000 gp; Spellcasting 4th
Minor Items 2d4; Medium Items 1d4; Major Items 1d2

MISCELLANEOUS