A Good Ending Tradition / Ritual in Senmir | World Anvil
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A Good Ending

History

A Good Ending was created in @Yclarata during the Winter months by farmers. This game is played during the Winter Festival more abundantly than any other time of year, but it is not restricted to just Winter.

Execution

The game begins with one player beginning to tell a short story. At any point the Roller can roll one six sided die and depending on what the number is it will require the player to change the story and include the new theme. The themes are 1. Love, 2. Death, 3.Good vs. Evil, 4.Power and Corruption, 5.Survival, and 6. War. The player must incorporate the new theme and the roller can roll up to three times. The previous themes will stick around and must still be incorporated along with the new theme.   Once the player has finished their short story it will be another players' turn. After all players have finished their stories the audience will judge if the story had a good ending. The audience can be the Roller if no one else is present or it can be an actually audience that has gathered to hear and see the game played. The audience will judge who had the good ending by putting coppers in the hats placed at the storytellers feet. Whoever received the most coppers wins.   What makes a story a good ending is whether or not the storyteller made the tale flow together with the different themes. The story can still end tragically, but if the flow is good than they will be the one to receive the most coppers.

Components and tools

One six sided die

Participants

One person is the Roller and there can be up to four players with a minimum of two players. An audience may gather to help declare the winner or the Roller may take the place of the audience.
Primary Related Location

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