Potent Strikes. When you score a critical hit with a melee weapon attack, you can roll one additional weapon damage die and drop the lowest result.
Powerful Build. You count as one size larger when determining your carrying capacity and the amount you can push, drag, or lift.
Right to Bear Arms. Cygnar’s firearms are among the best in the Iron Kingdoms, and its citizens are very familiar with their operation. You gain +1 to attack rolls made with simple and martial firearms.
Industrial Revolution. When you make an ability check using artisan’s tools, you may roll a d4 and add the number rolled to the ability check.
Divine Sense, Lay on Hands, Fighting Style (Defense), Spellcasting, Divine Smite, Divine Health, Oath of Radiance
Blessing of Purity. As a bonus action, you speak a blessing of purification and cleanse any arcane spells maintained by your foes. Each enemy creature within 30 feet of you that is concentrating on a spell must succeed on a Constitution saving throw against your spell save DC to maintain concentration. This roll is made with disadvantage.
Condemn Undead. As an action, you present your holy symbol and shout a battle prayer condemning the undead. Each undead within 30 feet of you that can see or hear you must make a Wisdom saving throw. If the creature fails its saving throw, it is knocked prone and stunned until the end of your next turn.
Morrow's Guidance
You felt the touch of Morrow on your life before you joined the order, and you can still feel his hand guiding you to defend his church. You can pray to Morrow to give you guidance in a task related to your calling. When you use this feature, you gain advantage on any roll for an action that takes no longer than a single round. Once you use this feature, you cannot use it again until you finish a short or long rest.
Additionally, at the GM’s discretion, you can seek aid or council at the main chapter house for the Knights of the Prophet in the Sancteum or at any of the major chapter houses in Highgate and Ceryl.
Features & Traits
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