Adventurer's Guild of Shan
The Shan City Adventurers' Guild Hall as a majestic building that exudes an aura of mystery and adventure. Its features include:
**Reception and Shop:** Here, visitors and guild members can be welcomed and purchased special items, such as magic potions, maps, exploration equipment and more.
**Guild Offices:** This area is reserved for the guild's administrative offices, where daily operations are managed and missions are planned.
**Guild Master's Office:** An impressive room decorated with guild symbols, where the Guild Leader makes his decisions and directs the guild's activities.
**Library:** A rich collection of ancient texts, maps, scrolls and artifacts collected by adventurers over the centuries. The library is a treasure of knowledge and history. The access fee for research in the library is 1 Shillig for a day (daylight hours only). The Guild have availability of the most common spell from 1st to 4th Circle, and they charge 40 Cr * Circle of the Spell, to give access to a book with the spell and tutoring the mage in learning the spell, for all the time needed (giving a total time reduction of 1/6 for learning a new spell).
**Workshops:** Here, the guild's artisans and scholars conduct magical experiments, forging weapons, and creating magical items. The Guild have availability of the most common recipes for Common and Uncommon craftable objects, and they charge 20 Cr * CD of the object, to give access to a Manual with the recipe and tutoring the crafter in learning how to, for all the time needed (giving a total time reduction of 1/6 for learning to craft a new object).
**Training Hall:** A large hall that offers enough space for martial training, magic training, and combat simulations. Aspiring adventurers can hone their skills here.
**Vault:** A secret and safe place, protected by spells and traps, where the guild stores its most precious treasures, including money, jewels and magical artifacts.
The Shan Adventurers' Guild Hall is a meeting and training place for heroes seeking glory and riches, and is the beating heart of adventuring activity in the region.
**First floor:**
**Second floor:**
**Third floor:**
**Underground floor:**
Type
Guildhall
Parent Location
Ruling/Owning Rank
Owning Organization
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