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Military Weapons and Armor of the Tondene Empire

The southern portions of the Tondene Empire are tropical to subtropical. It’s hot, and usually pretty humid. Think Central America, Hawaii, or Florida. At least near the coasts or in the river valleys. It gets cooler as you go up in altitude. This weather has a big effect on choice of armor. The armor types supplied by the army is relatively easy and quick to put on, and the lightweight materials don’t lead to heat stroke as quickly as heavier, metallic armor might. If only a gambeson is worn, they are often left unfastened down the front, to aid in air circulation. When combat is imminent, they lace it up.   The standard issue uniform is a heavy gambeson (DR 3) for the torso, arms, and legs, in khaki with olive piping, olive leather gloves, olive leather boots, and a visored legionary helmet with lobsterback aventail and cheekpieces. They are also issued visored patrol caps. Infantry can also be issued linothorax (torso, groin, DR 4) or brigandine (torso, neck, groin, DR 5), or jack chains (arms, legs, DR 1 against cutting only). The extra armor can be purchased by the soldier from the armorers on base; sometimes a soldier can get the extra armor due to rank, as well. Jazerant mail is also an option, and is favored by anyone who might need "hidden" armor.   Primary armaments are hooked spear, halberd, bow, crossbow, or sling. Cavalry primary weapons are lance and bow. Sidearms are arming sword or axe. Pila are common as well. Kite shields are also part of standard load out, although only the front ranks in the formations have equipped them; the rest use their weapons two-handedly and have their shields strapped to their backs, until they find themselves in the front ranks. Crossbowmen are typically armed with a pavise, a large scutum-like shield with fold-out legs that can stand on its own and act as a barrier while reloading. Mounted skirmishers have composite bows in place of the lances. The skirmishers’ saddles have handles on either side for infantry to grab on and run along side the horse (although it’s more of a series of long hops). This gets the infantry where it needs to be a bit faster, although not in huge numbers. It is also not a long distance solution; it’s not practical over distances more than a quarter to a half mile. Some cavalry units have dual saddles, one for the rider, and a second for an archer. These work only for Goblins and Hobbits, as they are light enough for it to be a viable tactic.   Each decasenti (10 trooper unit) is issued two pots enchanted with the Cook spell, and each able to produce 3 meals per day from basic ingredients. No fire necessary, the heat is provided by the spell. This is in addition to their standard camp gear, so it's supplementary; enchanted cookpots are relatively cheap, but not that cheap. Each decasenti also gets an ivory ring, on a simple necklace: the ring is enchanted with Purify Water. In addition, they are given a washcloth, enchanted with the Clean spell (it also polishes, the generals like their soldiers shiny). Many soldiers also get jewelry with the Umbrella spell cast upon it (usually given to soldiers who have been in the military for 4+ years).   In cooler climes, the load out is a bit different. The infantryman is armed the same (halberd, sword, kite shield), but the armor is different. Gambeson is still common, but instead of linothorax, brigandine is used (torso, neck, groin). Mail sleeves and leggings round out the armor set. Cloaks are also provided, along with all of the enchanted gear.   Also note that while the military has standards, it's not completely cut and dried. If a soldier wants different armor, he or she is welcome to buy it and wear it. The soldiers who operate primarily at night (typically orcs and goblins) might also use armors that wouldn't be as practical during the day, as the nights are cooler.  


Bodkin (square cross section, for plate armors, case hardened, Armor divisor 2, change damage to pi)
Needle bodkin (square cross section, long pointy tip, for mail, sometimes case hardened, but they don’t need to be, Armor divisor 2, change damage to pi)
Barbed Broadhead (broadhead cutting head with barbs to make them hard to remove; use feather quills on barbs to remove, standard war arrow)
Leaf head (broadhead with a leaf shape, hunting head)
Swallowtail head (broadhead with long barbs in the shape of a swallow’s tail, hunting head, cuts a huge wound channel that the shaft can’t plug, and thus leaves a nice blood trail to follow, +1 damage and +1 damage every 5 rounds if target is moving, range is reduced 30% and Acc -2 due to weight of the head)
Crescent head (hunting head, usually used on crossbows, the head typically won’t embed into the ground, and instead flips the shaft and keeps it findable in the field)
Waxing the heads helps penetration into fabric armors. Tod's Workshop did a test with needle bodkin points against gambeson armor. Without wax, they penetrated about 25mm; with wax, 45mm (350lb draw weight crossbow, roughly the equivalent to a 70lb longbow, or ST15). If the head is waxed, it effectively gives a slight armor piercing modifier: reduce effective DR by 1 (fabric armors only).  

Misc Archery Notes

Latchet crossbow: built in cocking lever, 250lbs draw weight (ST22, but divide by 2 because of short draw length). Max ST 11, fireable 1 handed (trigger is on top, used by the thumb), recocks in 1-2 seconds; cocking lever is on top. If the latch of the lever fails while it’s loaded, it can not only damage the crossbow, but severely damage the user’s face or torso as the lever explosively flies upward towards the front of the weapon.   450lb draw crossbow (ST30, but treat as ST15), cockable in 1-2 sec using a goats foot.   Bow Draw weight to ST: Draw weight seems to be BLx2.5. A realistic dedicated archer probably has ST 11-12, Arm ST +3 and the Strongbow Perk from MA. That allows him to use bows of a draw weight from 128-145 lbs. To use a 150-160-lb bow, you need effective ST 18, or ST 13+Arm ST 3+Strongbow. Using a warbow (70lbs or greater draw weight) utilizes the back muscles, and the stance used is different from modern Olympic archery: it's more canted forward from the waist, so while it looks a little awkward, it's effective. See here and here.   The Elves developed “magazine bows” (“Instant Robin Hood”, see Joerg Sprave’s youtube channel). Elves call these Quingava rimbapilin ("Bow of Many Arrows"). They are magazines that can be attached to specially-made bows that allow for 4 to 6 shots to be fired before reloading, depending upon the magazine. They use shorter than usual arrows (made possible by the rail the arrows travel down despite the standard draw length) and unless the enemy is using a similar magazine bow, cannot be fired back at you (assuming that the arrow survived hitting its target, which is unlikely if the target is rigid/hard). Fire rate is 2 for an untrained or minimally trained archer; or 1 for a skilled one, assuming snap shots with no aiming. The magazine effectively draws and nocks the arrow; the archer only needs to pull back the string and fire. The downside is the reloading time of 2 seconds per arrow (quick load skill can halve the time), which is done simply by sliding the arrow into the magazine under the spring-loaded rod. The arrows have two fletchings rather than three, to allow them to stack in the magazine. The long reloading time can be mitigated by having two bows and an assistant loader, who loads the empty bow while the archer is firing the other one. Damage is per bow type and strength; RoF 1; ACC (bow type+2 Shots 6(3i). Cost is $800 for a magazine that holds 4 arrows; $900 for one that holds 5, and $1000 for a 6-shot magazine. The arrows are specially made, and while they cost the same as regular arrows, they are not usually for sale off the rack. They will have to be a special order.   They have also experimented with the "sliding magazine" (the "instant Legolas"), called Quingava taltië rimbapilin ("Sliding Bow of Many Arrows") and the "Draw Assist Sliding Magazine" (pendulum bow, or double bow, which uses a second bow to reduce the draw weight of bows).The Elves call this Quinga atatya (simply "Double Bow") or, in some cases, Liltiëliantë ("Dancing Spider", which is sort of what it looks like when the slide is pushed and pulled). The sliding magazine bow uses the sliding action of the rail mechanism to nock, draw, and loose (using a trigger; the archer doesn’t touch the string). The advantage here is that once the bow is drawn, it stays that way until the trigger is pulled. Stats are the same as the standard magazine bow, except that the ACC is (bow type+3).   The double bow is a bulky weapon that uses a second bow to reduce the weight of the draw. It is a modification of the sliding magazine bow that has the second bow attached back to back to the primary bow. Its purpose is to use the energy invested in shoving the magazine forward to reduce the effort to pull it back. Typically, the bow in front reduces the draw by 20-30lbs; so a 100lb draw weight bow can be used by someone who can normally draw only a 70lb bow. The downside of the bow (and why it is rarely, if ever, used) is that it’s bulky as all get out. It is, after all, two bows. If one is found, it is likely only used for home defense, as they are too bulky to use in dense forests and jungles. Stats are for the sliding magazine bow, but 1.6x weight, and effectively gives +2 to the strength of the bow. So a ST10 person can use a ST12 double bow.   Elven bows loose arrows as a bow +2 ST higher than a regular bow of the same ST. It costs 17x normal price for a bow (or 7 points as Signature Gear), assuming you can get one from the Elves.   Bow ST to Draw Weight
Bow ST Draw Weight (lbs) Longbow Composite Bow
10 50 1d 1d+1
11 60 1d+1 1d+2
12 72.5 1d+1 1d+2
13 85 1d+2 2d-1
14 97.5 1d+2 2d-1
15 112.5 2d-1 2d
16 127.5 2d-1 2d
17 145 2d 2d+1
18 162.5 2d 2d+1
19 180* 2d+1 2d+2
20 200 2d+1 2d+2
21 220.5 2d+2 3d-1
22 242 2d+2 3d-1
23 264.5 3d-1 3d
24 288 3d-1 3d
25 312.5 3d 3d+1
*The Mary Rose bows went up to about 185lbs (some sources say they went up to 200lbs).   ST can come from the Stat itself, Arm ST (up to +3), and Strongbow (which gives a +1 or +2, depending on skill level). Historically, war bows started at 70lb draw, and went up to 200lbs. The average war bow was in the 120-160lbs range (effective ST 16-18). A trained archer with Arm ST+3 and Strongbow (+2) could have a ST score of 11 and still draw a ST16 war bow.

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