Ranged Combat Maneuvers in Scarterra | World Anvil

Ranged Combat Maneuvers

Basic attacks with bows and crossbows   Every bow and crossbow has an "effective range" rating. The maximum range is the effective range x2. Shots within the effective range are at the base difficulty of the weapon barring situational modifiers   Attacks between the effective and maximum range are at +1 normal difficulty.   Attacks made against targets a mere couple yards away are considered "point blank shots" and are at -1 normal difficulty.       Basic attacks with thrown weapons.   Every thrown weapon has a "maximum range" rating. Attacks made at less than half the maximum range are at -1 difficulty to hit. Attacks made at half maximum range or greater are at the normal difficulty to hit.     Aiming   Archers gain accuracy if they take their time to line up a shot. If a characters takes a full turn aiming, they get a bonus die on their shot the next turn. Two turns aiming means they get two bonus dice and so on and so forth with the caveat that a character cannot get more bonus dice aiming than they have dots in Perception.   A character can aim at a stationary target or one moving at walking speed. If a target is moving faster than this, aiming provides no bonus dice.     Side Arm Throw   Characters normally throw weapons overhand as this is more accurate. If a character throws a projectile side arm they get to use larger muscle groups to inflict more damage at the cost of reduced accuracy.   Dice Pool: Strength + Athletics   Base difficulty: +1   Base damage: +2 over regular damage     Quick Reload   Reloading a bow takes one turn but a skilled archer can load and fire in a single turn if she splits her actions between loading and fire. To load a bow in this manner, roll Dexterity + Archery difficulty 7 and score at least two successes. The second action is used to fire.


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